Merge pull request 'Stream games that can't run in a browser' (#1) from stream-sessions into main

Reviewed-on: branderson/flashpoint-web#1
Reviewed-by: branderson <brad@branderson.io>
This commit is contained in:
2026-10-11 01:02:18 -07:00
18 changed files with 541 additions and 7 deletions
+4
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@@ -105,6 +105,10 @@ ENABLE_CACHE_PREWARM=true
# ---------------------------------------------------------------------------
# HOME_RECENT_HOURS=24
# ENABLE_CGI=false
# Streamed play for games that can't run in a browser, such as Java applets.
# Off unless both are set. See docs/09-deployment/environment-variables.md.
# STREAMING_API_URL=http://flashpoint-session-manager:8080
# STREAMING_API_TOKEN=
# Serve the built frontend from the backend (on by default in production)
# SERVE_FRONTEND=true
+5
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@@ -169,6 +169,11 @@ export const config = {
homeRecentHours: parseInt(process.env.HOME_RECENT_HOURS || '', 10) || 24,
// Session manager that streams games which can't run in a browser, such as
// Java applets (flashpoint-ultimate-server). Streaming is off unless both are set.
streamingApiUrl: process.env.STREAMING_API_URL || null,
streamingApiToken: process.env.STREAMING_API_TOKEN || null,
// When enabled, copies flashpoint.sqlite to local storage for faster network access
enableLocalDbCopy: process.env.ENABLE_LOCAL_DB_COPY === 'true',
localDbPath: '/app/data/flashpoint.sqlite',
+74
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@@ -32,6 +32,12 @@ vi.mock('../services/GameDataService', () => ({
gameDataService: { mountGameZip },
}));
const isStreamable = vi.hoisted(() => vi.fn());
const createSession = vi.hoisted(() => vi.fn());
vi.mock('../services/StreamingService', () => ({
StreamingService: { isStreamable, createSession },
}));
import gamesRouter from './games';
import { errorHandler } from '../middleware/errorHandler';
import { AuthService } from '../services/AuthService';
@@ -100,3 +106,71 @@ describe('GET /api/games/:id/launch', () => {
expect(mountGameZip).toHaveBeenCalledOnce();
});
});
describe('streaming games that cannot run in a browser', () => {
beforeEach(() => {
vi.clearAllMocks();
getGameById.mockResolvedValue({
id: GAME_ID,
title: 'Java Game',
platformName: 'Java',
launchCommand: 'http://example.com/index.html',
});
mountGameZip.mockResolvedValue({ mounted: true, downloading: false });
isStreamable.mockResolvedValue(true);
createSession.mockResolvedValue({ path: '/stream/abc/', width: 472, height: 354 });
});
it('reports a streamable game on its details and launch data', async () => {
signInAs(['games.read', 'games.play']);
const details = await request(createApp())
.get(`/api/games/${GAME_ID}`)
.set('Authorization', 'Bearer token');
const launch = await request(createApp())
.get(`/api/games/${GAME_ID}/launch`)
.set('Authorization', 'Bearer token');
expect(details.body).toMatchObject({ id: GAME_ID, streamable: true });
expect(launch.body).toMatchObject({ canPlayInBrowser: false, streamable: true });
});
it('does not ask the session manager about browser-playable games', async () => {
signInAs(['games.read', 'games.play']);
getGameById.mockResolvedValue({
id: GAME_ID,
platformName: 'Flash',
launchCommand: 'http://a/b.swf',
});
const details = await request(createApp())
.get(`/api/games/${GAME_ID}`)
.set('Authorization', 'Bearer token');
expect(details.body.streamable).toBe(false);
expect(isStreamable).not.toHaveBeenCalled();
});
it('creates a session for users with games.play', async () => {
signInAs(['games.read', 'games.play']);
const response = await request(createApp())
.post(`/api/games/${GAME_ID}/stream-session`)
.set('Authorization', 'Bearer token');
expect(response.status).toBe(201);
expect(response.body).toEqual({ path: '/stream/abc/', width: 472, height: 354 });
expect(createSession).toHaveBeenCalledWith(GAME_ID);
});
it('rejects session creation without games.play', async () => {
signInAs(['games.read']);
const response = await request(createApp())
.post(`/api/games/${GAME_ID}/stream-session`)
.set('Authorization', 'Bearer token');
expect(response.status).toBe(403);
expect(createSession).not.toHaveBeenCalled();
});
});
+23 -3
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@@ -2,6 +2,7 @@ import { Router } from 'express';
import { GameService } from '../services/GameService';
import { GameSearchCache } from '../services/GameSearchCache';
import { gameDataService } from '../services/GameDataService';
import { StreamingService } from '../services/StreamingService';
import { AppError } from '../middleware/errorHandler';
import { asyncHandler } from '../middleware/asyncHandler';
import { sharedAccessAuth, validateSharedGameAccess } from '../middleware/auth';
@@ -235,7 +236,10 @@ router.get(
res.locals.game = game;
res.json(game);
const streamable =
!isWebPlayablePlatform(game.platformName) && (await StreamingService.isStreamable(game.id));
res.json({ ...game, streamable });
})
);
@@ -311,8 +315,8 @@ router.get(
const hasContent = launchCommand.trim().length > 0;
const isWebPlayablePlatform = game.platformName === 'Flash' || game.platformName === 'HTML5';
const canPlayInBrowser = isWebPlayablePlatform && hasContent;
const canPlayInBrowser = isWebPlayablePlatform(game.platformName) && hasContent;
const streamable = !canPlayInBrowser && (await StreamingService.isStreamable(game.id));
res.locals.platform = game.platformName;
res.locals.canPlayInBrowser = canPlayInBrowser;
@@ -327,9 +331,25 @@ router.get(
applicationPath: game.applicationPath,
playMode: game.playMode,
canPlayInBrowser,
streamable,
downloading,
});
})
);
router.post(
'/:id/stream-session',
requirePermission('games.play'),
validateSharedGameAccess('id'),
logActivity('games.stream.start', 'games'),
asyncHandler(async (req, res) => {
const id = gameIdSchema.parse(req.params.id);
res.status(201).json(await StreamingService.createSession(id));
})
);
function isWebPlayablePlatform(platformName?: string): boolean {
return platformName === 'Flash' || platformName === 'HTML5';
}
export default router;
@@ -0,0 +1,88 @@
import { describe, it, expect, vi, beforeEach, afterEach } from 'vitest';
vi.mock('../utils/logger', () => ({
logger: { info: vi.fn(), error: vi.fn(), debug: vi.fn(), warn: vi.fn() },
}));
const config = vi.hoisted(() => ({
streamingApiUrl: 'http://manager:8080' as string | null,
streamingApiToken: 'secret' as string | null,
}));
vi.mock('../config', () => ({ config }));
import { StreamingService } from './StreamingService';
const GAME_ID = '11111111-2222-4333-8444-555555555555';
const fetchMock = vi.fn();
function respond(status: number, body: unknown = {}): void {
fetchMock.mockResolvedValue(new Response(JSON.stringify(body), { status }));
}
describe('StreamingService', () => {
beforeEach(() => {
config.streamingApiUrl = 'http://manager:8080';
config.streamingApiToken = 'secret';
fetchMock.mockReset();
vi.stubGlobal('fetch', fetchMock);
});
afterEach(() => {
vi.unstubAllGlobals();
});
it('is disabled unless both the URL and token are set', async () => {
config.streamingApiToken = null;
expect(StreamingService.isEnabled()).toBe(false);
expect(await StreamingService.isStreamable(GAME_ID)).toBe(false);
await expect(StreamingService.createSession(GAME_ID)).rejects.toMatchObject({
statusCode: 404,
});
expect(fetchMock).not.toHaveBeenCalled();
});
it('asks the session manager whether a game is streamable', async () => {
respond(200, { width: 472, height: 354 });
expect(await StreamingService.isStreamable(GAME_ID)).toBe(true);
expect(fetchMock).toHaveBeenCalledWith(
`http://manager:8080/games/${GAME_ID}`,
expect.objectContaining({
headers: expect.objectContaining({ Authorization: 'Bearer secret' }),
})
);
respond(422);
expect(await StreamingService.isStreamable(GAME_ID)).toBe(false);
fetchMock.mockRejectedValue(new Error('ECONNREFUSED'));
expect(await StreamingService.isStreamable(GAME_ID)).toBe(false);
});
it('creates sessions and maps session manager errors', async () => {
respond(201, { id: 'abc', path: '/stream/abc/', width: 472, height: 354 });
expect(await StreamingService.createSession(GAME_ID)).toEqual({
path: '/stream/abc/',
width: 472,
height: 354,
});
expect(JSON.parse(fetchMock.mock.calls[0][1].body)).toEqual({ gameId: GAME_ID });
respond(422);
await expect(StreamingService.createSession(GAME_ID)).rejects.toMatchObject({
statusCode: 422,
});
respond(503);
await expect(StreamingService.createSession(GAME_ID)).rejects.toMatchObject({
statusCode: 503,
});
respond(500);
await expect(StreamingService.createSession(GAME_ID)).rejects.toMatchObject({
statusCode: 502,
});
fetchMock.mockRejectedValue(new Error('ECONNREFUSED'));
await expect(StreamingService.createSession(GAME_ID)).rejects.toMatchObject({
statusCode: 502,
});
});
});
+76
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@@ -0,0 +1,76 @@
import { config } from '../config';
import { AppError } from '../middleware/errorHandler';
import { logger } from '../utils/logger';
export interface StreamSession {
/** Same-origin path the stream is served under, ending in a slash */
path: string;
width: number;
height: number;
}
const LOOKUP_TIMEOUT_MS = 2000;
const CREATE_TIMEOUT_MS = 15000;
/** Client for the session manager that streams games which can't run in a browser. */
export class StreamingService {
static isEnabled(): boolean {
return Boolean(config.streamingApiUrl && config.streamingApiToken);
}
/** Whether the session manager can stream a game. False when streaming is off or unreachable. */
static async isStreamable(gameId: string): Promise<boolean> {
if (!this.isEnabled()) return false;
try {
const res = await this.request(`/games/${gameId}`, { method: 'GET' }, LOOKUP_TIMEOUT_MS);
return res.ok;
} catch (error) {
logger.warn('[Streaming] Session manager unreachable:', error);
return false;
}
}
static async createSession(gameId: string): Promise<StreamSession> {
if (!this.isEnabled()) {
throw new AppError(404, 'Streaming is not enabled');
}
let res: Response;
try {
res = await this.request(
'/sessions',
{ method: 'POST', body: JSON.stringify({ gameId }) },
CREATE_TIMEOUT_MS
);
} catch (error) {
logger.error('[Streaming] Session manager unreachable:', error);
throw new AppError(502, 'Failed to start a streaming session');
}
if (res.status === 422) {
throw new AppError(422, 'This game cannot be streamed');
}
if (res.status === 503) {
throw new AppError(503, 'All streaming slots are in use. Try again later.');
}
if (!res.ok) {
logger.error(`[Streaming] Session manager returned ${res.status}`);
throw new AppError(502, 'Failed to start a streaming session');
}
const { path, width, height } = (await res.json()) as StreamSession;
return { path, width, height };
}
private static request(
pathname: string,
init: RequestInit,
timeoutMs: number
): Promise<Response> {
return fetch(`${config.streamingApiUrl}${pathname}`, {
...init,
headers: {
Authorization: `Bearer ${config.streamingApiToken}`,
'Content-Type': 'application/json',
},
signal: AbortSignal.timeout(timeoutMs),
});
}
}
+3
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@@ -64,6 +64,9 @@ services:
# Application
- HOME_RECENT_HOURS=${HOME_RECENT_HOURS:-24}
- ENABLE_CGI=${ENABLE_CGI:-false}
# Streamed play for games that can't run in a browser (off unless both are set)
- STREAMING_API_URL=${STREAMING_API_URL:-}
- STREAMING_API_TOKEN=${STREAMING_API_TOKEN:-}
# OpenTelemetry
- OTEL_ENABLED=${OTEL_ENABLED:-false}
- OTEL_EXPORTER_OTLP_ENDPOINT=${OTEL_EXPORTER_OTLP_ENDPOINT:-}
+3
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@@ -56,6 +56,9 @@ services:
# Application
- HOME_RECENT_HOURS=${HOME_RECENT_HOURS:-24}
- ENABLE_CGI=${ENABLE_CGI:-false}
# Streamed play for games that can't run in a browser (off unless both are set)
- STREAMING_API_URL=${STREAMING_API_URL:-}
- STREAMING_API_TOKEN=${STREAMING_API_TOKEN:-}
# OpenTelemetry
- OTEL_ENABLED=${OTEL_ENABLED:-false}
- OTEL_EXPORTER_OTLP_ENDPOINT=${OTEL_EXPORTER_OTLP_ENDPOINT:-}
@@ -116,6 +116,21 @@ and API share one origin.
| `FRONTEND_DIST_PATH` | `<backend>/../frontend/dist` | Location of the built frontend (rarely needed) |
| `RUFFLE_DATA_PATH` | `/app/data/ruffle` in production | Where Ruffle is installed. Must sit on a mounted volume, or an in-app update is lost when the container is recreated |
**Streaming:**
Games that can't run in a browser, such as Java applets, can be streamed from a
server-side container by a separate session manager (flashpoint-ultimate-server).
The backend asks it which games are streamable and starts sessions for players.
Browsers reach each stream at `/stream/<id>/` on this site, so the reverse proxy
in front of flashpoint-web must route `/stream/` to the session manager,
including WebSocket upgrades. Saves for streamed games are kept in each
browser's IndexedDB.
| Variable | Default | Description |
| --------------------- | ------- | ---------------------------------------------------------------------- |
| `STREAMING_API_URL` | - | Session manager's internal API, e.g. `http://flashpoint-session-manager:8080` |
| `STREAMING_API_TOKEN` | - | Token the session manager expects. Streaming is off unless both are set |
**OpenTelemetry:**
| Variable | Default | Description |
+14 -3
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@@ -3,15 +3,20 @@ import { logger } from '@/lib/logger';
import { AlertCircle, Maximize2, Minimize2, Loader2, ArrowLeft } from 'lucide-react';
import { LazyImage } from '@/components/common/LazyImage';
import { RufflePlayer } from './RufflePlayer';
import { StreamPlayer } from './StreamPlayer';
import { PlayerErrorBoundary } from './PlayerErrorBoundary';
import { PlatformIcon } from '@/components/ui/platform-icon';
export interface GamePlayerProps {
/** Required to stream games that can't run in a browser */
gameId?: string;
title: string;
platform: string;
contentUrl?: string;
launchCommand?: string;
canPlayInBrowser: boolean;
/** Can't run in a browser but can be streamed from the server */
streamable?: boolean;
allowFullscreen?: boolean;
initialFullscreen?: boolean;
onFullscreenChange?: (isFullscreen: boolean) => void;
@@ -34,11 +39,13 @@ export interface GamePlayerProps {
* Note: Use the default export (wrapped with PlayerErrorBoundary) instead of this component directly.
*/
function GamePlayerInternal({
gameId,
title,
platform,
contentUrl,
launchCommand,
canPlayInBrowser,
streamable = false,
allowFullscreen = true,
initialFullscreen = false,
onFullscreenChange,
@@ -98,7 +105,9 @@ function GamePlayerInternal({
}
}, [contentUrl, platform]);
if (!canPlayInBrowser) {
const isStreamed = !canPlayInBrowser && streamable && Boolean(gameId);
if (!canPlayInBrowser && !isStreamed) {
const isWebPlatform = platform === 'Flash' || platform === 'HTML5';
let reason: string;
@@ -255,8 +264,10 @@ function GamePlayerInternal({
}
}
>
{/* Flash SWF - use Ruffle emulator */}
{flashContentType === 'swf' && contentUrl ? (
{/* Other platforms - stream from the server */}
{isStreamed && gameId ? (
<StreamPlayer gameId={gameId} title={title} />
) : /* Flash SWF - use Ruffle emulator */ flashContentType === 'swf' && contentUrl ? (
<RufflePlayer
swfUrl={contentUrl}
width="100%"
@@ -0,0 +1,82 @@
import { describe, it, expect, vi, beforeEach, afterEach } from 'vitest';
import { render, screen, waitFor } from '@testing-library/react';
import { StreamPlayer } from './StreamPlayer';
const createStreamSession = vi.hoisted(() => vi.fn());
vi.mock('@/lib/api/games', () => ({ gamesApi: { createStreamSession } }));
const loadSaves = vi.hoisted(() => vi.fn());
const storeSaves = vi.hoisted(() => vi.fn());
vi.mock('@/lib/streamSaves', () => ({ loadSaves, storeSaves }));
class FakeEventSource {
static instances: FakeEventSource[] = [];
onmessage: ((event: MessageEvent) => void) | null = null;
listeners: Record<string, () => void> = {};
closed = false;
constructor(public url: string) {
FakeEventSource.instances.push(this);
}
addEventListener(type: string, listener: () => void): void {
this.listeners[type] = listener;
}
close(): void {
this.closed = true;
}
}
const GAME_ID = '247a4c93-c252-49c8-8bc9-fb43d5c039df';
const fetchMock = vi.fn();
describe('StreamPlayer', () => {
beforeEach(() => {
vi.clearAllMocks();
FakeEventSource.instances = [];
vi.stubGlobal('EventSource', FakeEventSource);
vi.stubGlobal('fetch', fetchMock);
createStreamSession.mockResolvedValue({ path: '/stream/abc/', width: 472, height: 354 });
loadSaves.mockResolvedValue({ 'cookies.txt': 'YQ==' });
storeSaves.mockResolvedValue(undefined);
fetchMock.mockResolvedValue(new Response(null, { status: 204 }));
});
afterEach(() => {
vi.unstubAllGlobals();
});
it('starts the session with stored saves, shows the stream, and stores pushed saves', async () => {
const { unmount } = render(<StreamPlayer gameId={GAME_ID} title="Insaniquarium!" />);
expect(screen.getByText('Starting Insaniquarium!...')).toBeInTheDocument();
const iframe = await screen.findByTitle('Insaniquarium!');
expect(iframe.getAttribute('src')).toBe('/stream/abc/');
expect(fetchMock).toHaveBeenCalledWith('/stream/abc/_fp/start', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ files: { 'cookies.txt': 'YQ==' } }),
});
const events = FakeEventSource.instances[0];
expect(events.url).toBe('/stream/abc/_fp/saves');
events.onmessage?.(
new MessageEvent('message', { data: JSON.stringify({ files: { 'cookies.txt': 'Yg==' } }) })
);
expect(storeSaves).toHaveBeenCalledWith(GAME_ID, { 'cookies.txt': 'Yg==' });
unmount();
expect(events.closed).toBe(true);
});
it('shows an error when the session cannot start', async () => {
fetchMock.mockResolvedValue(new Response(null, { status: 502 }));
render(<StreamPlayer gameId={GAME_ID} title="Insaniquarium!" />);
await waitFor(() => expect(screen.getByText('Failed to Start Game')).toBeInTheDocument());
expect(screen.getByText('The game failed to start (502)')).toBeInTheDocument();
expect(FakeEventSource.instances).toHaveLength(0);
});
});
@@ -0,0 +1,93 @@
import { useEffect, useState } from 'react';
import { AlertCircle, Loader2 } from 'lucide-react';
import { gamesApi } from '@/lib/api/games';
import { logger } from '@/lib/logger';
import { loadSaves, storeSaves } from '@/lib/streamSaves';
import { getErrorMessage } from '@/types/api-error';
export interface StreamPlayerProps {
gameId: string;
title: string;
}
type StreamState =
| { status: 'starting' }
| { status: 'running'; path: string }
| { status: 'error'; message: string };
/**
* Plays a game that can't run in a browser by streaming it from a server-side
* container. Saves are kept in this browser and synced with the container.
*/
export function StreamPlayer({ gameId, title }: StreamPlayerProps) {
const [state, setState] = useState<StreamState>({ status: 'starting' });
useEffect(() => {
let cancelled = false;
let events: EventSource | undefined;
(async () => {
const session = await gamesApi.createStreamSession(gameId);
const files = await loadSaves(gameId);
const response = await fetch(`${session.path}_fp/start`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ files }),
});
if (!response.ok) {
throw new Error(`The game failed to start (${response.status})`);
}
if (cancelled) return;
events = new EventSource(`${session.path}_fp/saves`);
events.onmessage = (event) => {
storeSaves(gameId, JSON.parse(event.data).files).catch((error) =>
logger.error('[StreamPlayer] Failed to store saves:', error)
);
};
events.addEventListener('end', () => events?.close());
setState({ status: 'running', path: session.path });
})().catch((error) => {
logger.error('[StreamPlayer] Failed to start stream:', error);
if (!cancelled) setState({ status: 'error', message: getErrorMessage(error) });
});
return () => {
cancelled = true;
events?.close();
};
}, [gameId]);
if (state.status === 'error') {
return (
<div className="flex items-center justify-center h-full">
<div className="text-center max-w-md p-6">
<AlertCircle size={48} className="text-red-500 mx-auto mb-4" />
<h3 className="text-xl font-bold mb-2">Failed to Start Game</h3>
<p className="text-muted-foreground">{state.message}</p>
</div>
</div>
);
}
if (state.status === 'starting') {
return (
<div className="flex items-center justify-center h-full">
<div className="text-center">
<Loader2 size={48} className="animate-spin text-muted-foreground mx-auto mb-4" />
<p>Starting {title}...</p>
</div>
</div>
);
}
return (
<iframe
src={state.path}
className="w-full h-full border-0"
title={title}
allow="autoplay; fullscreen; clipboard-read; clipboard-write; gamepad"
onLoad={(event) => event.currentTarget.focus()}
/>
);
}
+2
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@@ -2,3 +2,5 @@ export { RufflePlayer } from './RufflePlayer';
export type { RufflePlayerProps } from './RufflePlayer';
export { GamePlayer } from './GamePlayer';
export type { GamePlayerProps } from './GamePlayer';
export { StreamPlayer } from './StreamPlayer';
export type { StreamPlayerProps } from './StreamPlayer';
+6
View File
@@ -5,6 +5,7 @@ import type {
GameFilters,
FilterOptions,
GameLaunchData,
StreamSession,
} from '@/types/game';
export const gamesApi = {
@@ -87,6 +88,11 @@ export const gamesApi = {
return data;
},
createStreamSession: async (id: string): Promise<StreamSession> => {
const { data } = await apiClient.post<StreamSession>(`/games/${id}/stream-session`);
return data;
},
downloadGame: async (
id: string,
gameDataId?: number
+39
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@@ -0,0 +1,39 @@
/** Save files from a streamed game, by path relative to its saves directory, base64-encoded. */
export type SaveFiles = Record<string, string>;
const DB_NAME = 'flashpoint-stream-saves';
const STORE = 'saves';
function openDb(): Promise<IDBDatabase> {
return new Promise((resolve, reject) => {
const request = indexedDB.open(DB_NAME, 1);
request.onupgradeneeded = () => request.result.createObjectStore(STORE);
request.onsuccess = () => resolve(request.result);
request.onerror = () => reject(request.error);
});
}
async function withStore<T>(
mode: IDBTransactionMode,
fn: (store: IDBObjectStore) => IDBRequest<T>
): Promise<T> {
const db = await openDb();
try {
return await new Promise<T>((resolve, reject) => {
const request = fn(db.transaction(STORE, mode).objectStore(STORE));
request.onsuccess = () => resolve(request.result);
request.onerror = () => reject(request.error);
});
} finally {
db.close();
}
}
/** Saves this browser holds for a streamed game, kept per game ID. */
export async function loadSaves(gameId: string): Promise<SaveFiles> {
return (await withStore<SaveFiles | undefined>('readonly', (store) => store.get(gameId))) ?? {};
}
export async function storeSaves(gameId: string, files: SaveFiles): Promise<void> {
await withStore('readwrite', (store) => store.put(files, gameId));
}
+10
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@@ -35,6 +35,14 @@ export interface Game {
activeDataOnDisk?: number; // Whether the active data is downloaded (0 = no, 1 = yes)
logoPath?: string; // Infinity edition only
screenshotPath?: string; // Infinity edition only
streamable?: boolean; // Can't run in a browser but can be streamed from the server
}
export interface StreamSession {
/** Same-origin path the stream is served under, ending in a slash */
path: string;
width: number;
height: number;
}
export interface PaginatedResult<T> {
@@ -97,6 +105,8 @@ export interface GameLaunchData {
applicationPath?: string;
playMode?: string;
canPlayInBrowser: boolean;
/** True when the game can't run in a browser but can be streamed from the server */
streamable?: boolean;
/** True when the game ZIP is being downloaded in the background */
downloading?: boolean;
}
+1 -1
View File
@@ -291,7 +291,7 @@ export function GameDetailView() {
</div>
<div className="text-center space-y-2 flex-shrink-0">
{game.platformName === 'Flash' || game.platformName === 'HTML5' ? (
{game.platformName === 'Flash' || game.platformName === 'HTML5' || game.streamable ? (
<>
{isDownloading ? (
<button
+3
View File
@@ -67,11 +67,13 @@ export function GamePlayerView() {
const playerProps = useMemo(
() => ({
gameId: game?.id,
title: game?.title ?? '',
platform: launchData?.platform ?? '',
contentUrl: launchData?.contentUrl,
launchCommand: launchData?.launchCommand,
canPlayInBrowser: launchData?.canPlayInBrowser ?? false,
streamable: launchData?.streamable ?? false,
logoUrl: game ? getGameLogoUrl(game.id) : undefined,
developer: game?.developer,
onBack: handleBack,
@@ -84,6 +86,7 @@ export function GamePlayerView() {
launchData?.contentUrl,
launchData?.launchCommand,
launchData?.canPlayInBrowser,
launchData?.streamable,
handleBack,
]
);