Merge pull request 'Add upstream sync process and agent notes' (#13) from upstream-sync-process into main
Reviewed-on: #13 Reviewed-by: branderson <brad@branderson.io>
This commit was merged in pull request #13.
This commit is contained in:
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# Dotcom Arcade: notes for agents
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Dotcom Arcade is a heavily modified fork of
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[flashpoint-web](https://github.com/darkraise/flashpoint-web) by darkraise
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(GPL-3.0), with game streaming added under `streaming/`. Coding standards and
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architecture notes are in `CLAUDE.md`; feature and deployment docs are in
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`docs/`.
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## Upstream
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- **Upstream** is https://github.com/darkraise/flashpoint-web, branch `master`.
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It's read-only from here: don't push to it or open pull requests there unless
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asked.
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- **Most of upstream's code is still used:** the backend, the frontend's data
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layer, the player, and the account and admin pages. Fixes to these should come
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in from upstream rather than being rewritten here.
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- **To see what upstream has changed** since it was last merged, and how each
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touched file stands here, run `scripts/upstream-status.sh`.
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- **To pull changes in**, follow `docs/08-development/upstream-sync.md`. In
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short:
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- merge upstream's `master` on a branch (don't cherry-pick);
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- keep files removed here removed;
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- keep the Dotcom Arcade branding;
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- keep upstream's migration file names;
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- have the pull request merged with a merge commit, never squashed, so the
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next sync starts from the right place.
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- **Parts that are only ours:**
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- `streaming/`;
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- `scripts/`;
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- `frontend/src/components/portal/`;
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- `views/GamePage.tsx`;
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- `lib/saves/flashSaves.ts`;
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- the discovery backend;
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- `.gitea/`;
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- migrations upstream doesn't have.
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## CI
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Workflows are in `.gitea/workflows`. Jobs that run docker builds use the
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`dejima-privileged` runner label; anything else uses `dejima-confined`. The
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privileged job image has no Docker client, so install `docker-ce-cli` first.
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Never hardcode the forge's host name: read it at run time, or take it from the
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`REGISTRY_HOST` repository variable.
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@@ -15,6 +15,7 @@ the Dotcom Arcade application.
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5. **[Testing Guide](./testing-guide.md)** - Testing approach and best practices
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6. **[Debugging Guide](./debugging.md)** - Debugging tips and troubleshooting
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7. **[Common Pitfalls](./common-pitfalls.md)** - Known issues and solutions
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8. **[Upstream Sync](./upstream-sync.md)** - Merging changes from flashpoint-web
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## Quick Start
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# Syncing with upstream flashpoint-web
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Dotcom Arcade is a heavily modified fork of
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[flashpoint-web](https://github.com/darkraise/flashpoint-web) by darkraise
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(branch `master`). Most of upstream's code is still used here: the backend, the
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frontend's data layer, the player, and the account and admin pages. Upstream's
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fixes and features to those parts should keep coming in, so the two projects
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don't drift apart.
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## What's whose
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Comparing this repository with the last upstream commit merged into it:
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- **Unchanged here:** most of the backend, the API client, hooks, stores and
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types, the player, the account and admin views, and most docs. Upstream
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changes to these merge as they are.
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- **Changed here:** files upstream also owns that this project has modified.
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The main ones:
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- `GameService` (mature filter, release ranges, shuffle, related games);
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- `server.ts` and `config.ts` (stream proxy, update check);
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- `App.tsx` (portal routes);
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- `GamePlayer` (streaming, saves);
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- the browse layout and filters;
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- the rebrand across names and docs.
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Upstream changes to these need merging by hand.
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- **Removed here:**
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- the Flash and HTML5 sections;
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- the GitHub stars endpoint;
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- the old homepage pieces;
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- the dev compose file;
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- upstream's CI workflow and design notes.
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These stay removed.
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- **Only here:**
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- `streaming/`;
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- `scripts/`;
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- `frontend/src/components/portal/`;
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- `views/GamePage.tsx`;
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- `lib/saves/flashSaves.ts`;
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- `.gitea/`;
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- the discovery backend;
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- migrations upstream doesn't have.
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Upstream never touches these, but a change elsewhere can still need matching
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work here.
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`scripts/upstream-status.sh` lists upstream's new commits and puts every file
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they touch in one of these groups, so this list doesn't need keeping up to date
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by hand.
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## When
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Run `scripts/upstream-status.sh` when upstream publishes a release, and at
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least monthly. Sync when it shows new commits.
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## How
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1. On a branch from `main`, merge upstream:
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```sh
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scripts/upstream-status.sh
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git checkout -b upstream-sync-$(date +%Y-%m-%d) origin/main
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git merge refs/remotes/upstream/master
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```
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2. Resolve conflicts by group:
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- **Changed here:** keep this project's behavior and take upstream's fix or
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feature with it. Where they truly conflict, prefer this project's
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behavior, and note what was left out in the pull request.
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- **Removed here:** keep the file deleted
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(`git rm <file>`). If upstream's change matters elsewhere, such as a bug
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fix in shared logic, port that part to where the code lives now.
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- **New upstream:** take it, unless it belongs to something removed here.
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New UI usually lands in the old application layout. Decide whether it
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belongs in the portal, and if so, follow up with a portal version.
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- **Branding:** keep "Dotcom Arcade", our image and container names, and our
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update check (`APP_UPDATE_URL`); don't take back upstream's.
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3. Migrations: keep upstream's migration files under their own names, even
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when a number clashes with ours. The migrations table records full names,
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so `009_app_tagline` and an upstream `009_something` both run, in name
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order. Renaming an upstream migration would run it a second time on
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databases that already applied it. Check that ours and theirs don't depend
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on each other's order.
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4. Check the result:
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- backend and frontend typecheck, tests and build;
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- the session manager's tests if `streaming/` was affected;
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- `docker compose up -d --build` with and without the `streaming` profile;
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- the docs, for anything the merge made inaccurate.
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5. Open a pull request listing upstream's commits and how each conflict was
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resolved. **Merge it with a merge commit, not squash or rebase.** The merge
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records how far upstream has been synced, so the next run of
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`scripts/upstream-status.sh` starts from the right place.
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## Sending changes upstream
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Fixes made here to code upstream still shares, such as backend bugs, may be
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worth offering upstream. Do that separately, from a branch based on upstream's
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`master`, and only when the project's maintainer decides to.
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@@ -125,6 +125,7 @@ for Flashpoint Ultimate.
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- [Testing Guide](08-development/testing-guide.md) - Testing approach
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- [Debugging](08-development/debugging.md) - Debugging tips
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- [Common Pitfalls](08-development/common-pitfalls.md) - Known issues
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- [Upstream Sync](08-development/upstream-sync.md) - Merging changes from flashpoint-web
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### 09. Deployment
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Executable
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@@ -0,0 +1,41 @@
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#!/usr/bin/env bash
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# Shows what upstream flashpoint-web has changed since it was last merged, and
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# how this project stands on each file it touches. Changes nothing but the
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# refs/remotes/upstream/master ref. See docs/08-development/upstream-sync.md.
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set -euo pipefail
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URL=${UPSTREAM_URL:-https://github.com/darkraise/flashpoint-web.git}
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BRANCH=master
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UPSTREAM=refs/remotes/upstream/$BRANCH
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cd "$(git rev-parse --show-toplevel)"
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git fetch -q "$URL" "+$BRANCH:$UPSTREAM"
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base=$(git merge-base HEAD "$UPSTREAM")
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count=$(git rev-list --count "$base..$UPSTREAM")
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echo "Last merged from upstream: $(git log -1 --format='%h %ad %s' --date=short "$base")"
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if ((count == 0)); then
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echo "Up to date with upstream $BRANCH."
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exit 0
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fi
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echo "$count new upstream commit(s):"
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git log --format=' %h %ad %s' --date=short "$base..$UPSTREAM"
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echo
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echo "Files they change, by where this project stands on each:"
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echo " unchanged here: merges as is changed here: merge both sides"
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echo " removed here: keep it removed new upstream: take it, unless it belongs to a removed area"
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echo
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git diff --name-only "$base" "$UPSTREAM" | while IFS= read -r file; do
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if ! git cat-file -e "HEAD:$file" 2>/dev/null; then
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if git cat-file -e "$base:$file" 2>/dev/null; then
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echo "removed here $file"
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else
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echo "new upstream $file"
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fi
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elif git diff --quiet "$base" HEAD -- "$file"; then
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echo "unchanged here $file"
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else
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echo "changed here $file"
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fi
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done | sort
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