feat(games): rank related games by shared tags, series and developer

This commit is contained in:
2026-10-13 11:18:24 -07:00
parent a0b032bc79
commit bd47e16138
2 changed files with 153 additions and 28 deletions
@@ -0,0 +1,107 @@
import { describe, it, expect, vi, beforeEach, afterEach } from 'vitest';
import BetterSqlite3 from 'better-sqlite3';
vi.mock('./DatabaseService', () => ({
DatabaseService: { all: vi.fn(), allAsync: vi.fn(), get: vi.fn(), getDatabase: vi.fn() },
}));
vi.mock('../utils/logger', () => ({
logger: { info: vi.fn(), error: vi.fn(), debug: vi.fn(), warn: vi.fn() },
}));
vi.mock('../config', async (importOriginal) => {
const actual = await importOriginal<typeof import('../config')>();
return { config: { ...actual.config, flashpointPath: '/nonexistent-flashpoint' } };
});
import { DatabaseService } from './DatabaseService';
import { GameService } from './GameService';
import { MatureContentService } from './MatureContentService';
import type { Game } from './GameService';
let db: BetterSqlite3.Database;
beforeEach(() => {
db = new BetterSqlite3(':memory:');
db.exec(`
CREATE TABLE game (
id TEXT PRIMARY KEY, title TEXT, alternateTitles TEXT, developer TEXT, publisher TEXT,
series TEXT, platformName TEXT, platformsStr TEXT, library TEXT, orderTitle TEXT,
tagsStr TEXT, extreme INTEGER DEFAULT 0
);
CREATE TABLE tag_category (id INTEGER PRIMARY KEY, name TEXT);
CREATE TABLE tag (id INTEGER PRIMARY KEY, categoryId INTEGER);
CREATE TABLE tag_alias (id INTEGER PRIMARY KEY, tagId INTEGER, name TEXT);
CREATE TABLE game_tags_tag (gameId TEXT, tagId INTEGER, PRIMARY KEY (gameId, tagId));
INSERT INTO tag_category VALUES (1, 'genre'), (2, 'meta'), (3, 'default');
INSERT INTO tag VALUES (10, 1), (11, 3), (12, 2), (13, 1);
INSERT INTO tag_alias VALUES (1, 10, 'Puzzle'), (2, 11, 'Cubes'), (3, 12, 'Auto-zipped'),
(4, 13, 'Gore');
`);
const games: [string, string, string, string, string][] = [
['src', 'Cube Logic', 'Ann', 'Cube Logic', 'arcade'],
['sequel', 'Cube Logic 2', 'Ann', 'Cube Logic', 'arcade'],
['cubes', 'Cube Stack', 'Bo', '', 'arcade'],
['puzzle', 'Any Puzzle', 'Cy', '', 'arcade'],
['zipped', 'Also Zipped', 'Di', '', 'arcade'],
['gory', 'Gory Cubes', 'Ed', '', 'arcade'],
['cartoon', 'Cube Cartoon', 'Fi', '', 'theatre'],
];
const insert = db.prepare(
"INSERT INTO game (id, title, developer, series, library, platformName) VALUES (?, ?, ?, ?, ?, 'Flash')"
);
for (const game of games) insert.run(...game);
const tag = db.prepare('INSERT INTO game_tags_tag VALUES (?, ?)');
for (const [gameId, tagId] of [
['src', 10],
['src', 11],
['src', 12],
['sequel', 10],
['cubes', 10],
['cubes', 11],
['puzzle', 10],
['zipped', 12],
['gory', 11],
['gory', 13],
['cartoon', 11],
] as const) {
tag.run(gameId, tagId);
}
// Puzzle is the common tag; give it more games so Cubes is the rarer, stronger match
for (let i = 0; i < 20; i++) tag.run(`filler-${i}`, 10);
vi.mocked(DatabaseService.all).mockImplementation(
(sql: string, params: unknown[] = []) => db.prepare(sql).all(...params) as unknown[]
);
vi.mocked(DatabaseService.allAsync).mockImplementation(
async (sql: string, params: unknown[] = []) => db.prepare(sql).all(...params) as unknown[]
);
MatureContentService.invalidate();
});
afterEach(() => {
db.close();
vi.clearAllMocks();
});
function serviceFor(id: string): GameService {
const service = new GameService();
const source = db.prepare('SELECT * FROM game WHERE id = ?').get(id) as Game;
vi.spyOn(service, 'getGameById').mockResolvedValue(source);
return service;
}
describe('related games', () => {
it('ranks the same series first, then games sharing rarer tags', async () => {
const related = await serviceFor('src').getRelatedGames('src', 10);
expect(related.map((game) => game.id)).toEqual(['sequel', 'cubes', 'puzzle']);
});
it('ignores meta tags, other libraries and mature games unless asked', async () => {
const ids = (await serviceFor('src').getRelatedGames('src', 10)).map((game) => game.id);
expect(ids).not.toContain('zipped');
expect(ids).not.toContain('cartoon');
expect(ids).not.toContain('gory');
const withMature = await serviceFor('src').getRelatedGames('src', 10, true);
expect(withMature.map((game) => game.id)).toContain('gory');
});
});
+46 -28
View File
@@ -773,49 +773,67 @@ export class GameService {
} }
} }
/**
* Games most like this one: ranked by shared descriptive tags (rarer tags count for more),
* then the same series, then the same developer.
*/
async getRelatedGames(gameId: string, limit: number = 10, showExtreme = false): Promise<Game[]> { async getRelatedGames(gameId: string, limit: number = 10, showExtreme = false): Promise<Game[]> {
try { try {
// First get the source game
const sourceGame = await this.getGameById(gameId); const sourceGame = await this.getGameById(gameId);
if (!sourceGame) { if (!sourceGame) {
return []; return [];
} }
// Find games with same developer or platform // Meta, presence, warning and language tags say little about what a game is like
const matureParams: unknown[] = []; const tags = DatabaseService.all(
`SELECT gt.tagId, (SELECT COUNT(*) FROM game_tags_tag c WHERE c.tagId = gt.tagId) AS games
FROM game_tags_tag gt
JOIN tag t ON t.id = gt.tagId
JOIN tag_category tc ON tc.id = t.categoryId
WHERE gt.gameId = ? AND tc.name NOT IN ('meta', 'presence', 'warning', 'language')`,
[gameId]
) as { tagId: number; games: number }[];
const candidates: string[] = [];
const params: unknown[] = [];
if (tags.length > 0) {
candidates.push(
`SELECT gameId AS id, CASE tagId ${tags.map(() => 'WHEN ? THEN ?').join(' ')} END AS score
FROM game_tags_tag WHERE tagId IN (${tags.map(() => '?').join(', ')})`
);
for (const tag of tags) params.push(tag.tagId, 1 / Math.log(2 + tag.games));
for (const tag of tags) params.push(tag.tagId);
}
if (sourceGame.series) {
candidates.push('SELECT id, 1.0 FROM game WHERE library = ? AND series = ?');
params.push(sourceGame.library, sourceGame.series);
}
if (sourceGame.developer) {
candidates.push('SELECT id, 0.5 FROM game WHERE library = ? AND developer = ?');
params.push(sourceGame.library, sourceGame.developer);
}
if (candidates.length === 0) {
return [];
}
params.push(gameId, sourceGame.library);
const sql = ` const sql = `
SELECT SELECT
g.id, g.title, g.alternateTitles, g.developer, g.publisher, g.id, g.title, g.alternateTitles, g.developer, g.publisher,
g.platformName, g.platformsStr, g.library, g.tagsStr, g.platformName, g.platformsStr, g.library, g.tagsStr,
g.orderTitle g.orderTitle
FROM game g FROM (
WHERE g.id != ? SELECT id, SUM(score) AS score FROM (${candidates.join(' UNION ALL ')}) GROUP BY id
AND ( ) r
g.developer = ? OR JOIN game g ON g.id = r.id
g.platformName = ? WHERE g.id != ? AND g.library = ?
) ${showExtreme ? '' : 'AND ' + MatureContentService.excludeCondition('g', params)}
${showExtreme ? '' : 'AND ' + MatureContentService.excludeCondition('g', matureParams)} ORDER BY r.score DESC, RANDOM()
ORDER BY
CASE
WHEN g.developer = ? THEN 1
WHEN g.platformName = ? THEN 2
ELSE 3
END,
RANDOM()
LIMIT ? LIMIT ?
`; `;
params.push(limit);
const games = DatabaseService.all(sql, [ return (await DatabaseService.allAsync(sql, params)) as Game[];
gameId,
sourceGame.developer,
sourceGame.platformName,
...matureParams,
sourceGame.developer,
sourceGame.platformName,
limit,
]) as Game[];
return games;
} catch (error) { } catch (error) {
logger.error('Error getting related games:', error); logger.error('Error getting related games:', error);
throw error; throw error;