Run Windows games from LocalGames under Wine

fp-launch runs a LocalGames .exe with Flashpoint's bundled Wine from a
writable copy, linking its Prefs directory, where Director projectors save,
into the synced saves directory. Players without a save start from the Prefs
the game ships with. The image adds the X, font and PulseAudio libraries the
bundled Wine loads.
This commit is contained in:
2026-10-11 16:18:07 -07:00
parent 762a8aede1
commit e0e3b5d4bb
3 changed files with 42 additions and 5 deletions
+12
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@@ -11,9 +11,21 @@ RUN apt-get update && \
fontconfig \
fonts-dejavu-core \
libasound2-plugins \
libfontconfig1 \
libfreetype6 \
libgl1 \
libpulse0 \
libx11-6 \
libxcomposite1 \
libxcursor1 \
libxext6 \
libxfixes3 \
libxi6 \
libxinerama1 \
libxrandr2 \
libxrender1 \
libxtst6 \
libxxf86vm1 \
sqlite3 && \
rm -rf /var/lib/apt/lists/*
+12 -5
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@@ -2,13 +2,15 @@
Runs a Flashpoint game natively on the server and streams it to the browser with
[Selkies](https://github.com/selkies-project/selkies), for platforms that cannot
run in a browser. One container plays one game, set by `GAME_ID`. Only Java
applets are supported so far.
run in a browser. One container plays one game, set by `GAME_ID`. It supports
Java applets, and Windows games installed under `LocalGames/` (see
[local-games](../local-games/README.md)).
## Requirements
A Linux Flashpoint install at `FLASHPOINT_HOST_PATH`. The streamer uses the
Infinity build's `Server/FlashpointGameServer` and `FPSoftware/Java`, which
Infinity build's `Server/FlashpointGameServer`, `FPSoftware/Java` and
`FPSoftware/Wine`, which
Ultimate's packed zips do not include on Linux. To add them to an extracted
Ultimate without overwriting its data, copy an extracted
[Infinity for Linux](https://flashpointarchive.org/downloads) over it:
@@ -37,6 +39,11 @@ Selkies restarts the game when it exits (`RESTART_APP`).
`appletviewer` lacks two things applets got from the browser's Java plugin, so
the image adds them: a `netscape.javascript.JSObject` stand-in whose window has
a `document.cookie` that persists to `/config/saves/cookies.txt`, and a policy allowing HTTP requests through the
game server's proxy. The same jar (`applet-support/`) is loaded as a Java agent
a `document.cookie` that persists to `/config/saves/cookies.txt`, and a policy
allowing HTTP requests through the game server's proxy. The same jar (`applet-support/`) is loaded as a Java agent
that removes appletviewer's menu bar and status line.
Windows games run under Flashpoint's bundled Wine from a writable copy of the
game's directory. Its `Prefs` directory, where Director projectors save, is
linked into `/config/saves`, so the session manager syncs it to the player's
browser. A player without a save starts from the `Prefs` the game ships with.
@@ -38,6 +38,24 @@ case ${app,,} in
# and a window holding only the applet
export JAVA_TOOL_OPTIONS="-javaagent:/opt/flashpoint/applet-support.jar -Djava.security.policy=/opt/flashpoint/applet.policy"
FP_PATH=$FP_PATH exec "$FP_PATH/FPSoftware/startJava.sh" "$cmd" ;;
'localgames\'*.exe)
# Windows games run under Flashpoint's bundled Wine from a writable copy.
# Prefs, where Director projectors save, lives in the synced saves directory.
exe=${app//\\//}
work=$HOME/game
[[ -d $work ]] || cp -r "$FP_PATH/$(dirname "$exe")" "$work"
if [[ ! -L $work/Prefs ]]; then
mkdir -p "$HOME/saves/Prefs"
# Players without a save start from the one the game ships with
if [[ -d $work/Prefs && -z $(ls -A "$HOME/saves/Prefs") ]]; then
cp -r "$work/Prefs/." "$HOME/saves/Prefs"
fi
rm -rf "$work/Prefs"
ln -s "$HOME/saves/Prefs" "$work/Prefs"
fi
export WINEPREFIX=$HOME/.wine WINEDEBUG=-all WINEDLLOVERRIDES='mscoree,mshtml='
cd "$work"
exec "$FP_PATH/FPSoftware/Wine/bin/wine" "$(basename "$exe")" ;;
*)
echo "Unsupported application: $app" >&2; exit 1 ;;
esac