The card always displayed 1.0.0. VITE_APP_VERSION was never set: CI
passes the release tag as a VERSION build arg, but the Dockerfile never
declared it or forwarded it to the frontend build, so the hardcoded
fallback always won.
Declare the build arg and export it as VITE_APP_VERSION, and resolve the
version in vite.config.ts for every other build: the env var, then the
release tag via git describe, then package.json. The image version label
was pinned at 1.0.0 for the same reason and now follows the arg too.
On a network share the database copy and cache pre-warm run for minutes,
and the listener only opened after all of it, so anyone who loaded the
page during that window got a connection error.
Open the port immediately after registering the static frontend, and
hold every route that needs the database behind a gate that answers 503
with a machine-readable marker and the current startup phase. The SPA
shell needs nothing the gate blocks, so the frontend renders a "server
is starting" screen on the login page's own background, polls /health,
and reloads once the server reports ready.
Move the database copy out of the entrypoint: it does the same freshness
check the application does, and doing it before node starts kept the port
closed for the longest part of startup. Distinguish a dead server from a
slow one by requiring the backend's own marker, since a proxy in front of
a stopped backend still answers.
- Integrate DownloadRegistry into concurrent download limit
and clean up timers on removal/clear
- Wrap MetadataSyncService batch deletes in single transaction
- Always re-throw checksum errors in RuffleService to prevent
verification bypass
- Fix system-settings early return skipping second job update
when first cron expression is invalid
- Increase DatabaseService hot-reload grace period to 30s
- Add permission guard to metadata sync status endpoint
- Use encodeURIComponent for game launch content URLs
- Clamp limit params to minimum of 1 in jobs routes
- Use non-null assertion for authenticated user permissions
- Fix ConfirmDialog not calling onCancel on overlay dismiss
- Guard FormattedDate against invalid date strings
- Add breadcrumbContext to GameListItem memo comparison
- Fix MetadataUpdateCard stale closure in interval callback
- Move Dockerfile healthcheck to docker-compose for flexibility
- Fix build:analyze script to set VITE_ANALYZE env var
- Consolidate duplicate filter UI code by migrating all filters
(platform, series, developer, publisher, play mode, language, tags)
to use the FilterDropdown component across desktop and mobile layouts.
- Add compact mode to FilterDropdown for space-efficient mobile display.
- Implement accessibility improvements with skip navigation links in
AppShell for keyboard users.
- Optimize build configuration with manual code-splitting strategy for vendor libraries, charts, icons, forms,
and UI primitives to improve initial load performance.