Collapse the separate backend (Node) and frontend (nginx) images into
one image where the Express backend serves the built React app in
addition to the API and game content, so deployment is a single
container and one origin.
- Add a root Dockerfile with frontend-builder + backend-builder stages
producing one runtime image; remove backend/ and frontend/ Dockerfiles,
the nginx config, and the frontend entrypoint
- Serve the frontend dist and SPA fallback from Express (config.serveFrontend
/ FRONTEND_DIST_PATH), before auth/maintenance so the shell always loads and
before the API 404 so client routes resolve to index.html
- Port the SPA-oriented CSP from nginx into Helmet, gated on serveFrontend;
keep the strict API-only policy otherwise
- Reduce both compose files to a single flashpoint-web service on WEB_PORT
-> 3100; drop API_PORT, BACKEND_HOST, BACKEND_PORT
- Build one image in the release workflow instead of a two-service matrix
- Update .env.example, README, workflow README, and env var docs
Also add .gitattributes (*.sh eol=lf) and normalize the entrypoint line
endings — without it, Windows checkouts bake CRLF into the image and the
shebang fails with "no such file or directory".
- Read game paths and NODE_ENV through the config module in
gamezipserver instead of process.env directly
- Harden SQLite cache/mmap parsing with isNaN checks so invalid
values fall back to defaults instead of NaN
- Pass auth, rate-limit, application, and OpenTelemetry variables
through both docker-compose files with documented defaults
- Expand env var documentation and .env examples to match
feat: add shared download registry, type safety, and test infra
Add DownloadRegistry to prevent duplicate downloads between
DownloadManager and GameZipServer. Consolidate PreferencesService
(delete game/services copy, add compatibility aliases). Replace
`any` defaults with `unknown` in DatabaseService/UserDatabaseService
and add explicit type parameters to ~40 query call sites. Add
vitest config, test setup, test helpers, and unit tests for auth
middleware, RBAC, pagination, and time range utils. Enable
strictPropertyInitialization in backend tsconfig. Add SHA-256
checksum verification to RuffleService updates. Harden Docker
Compose with log rotation, resource limits, and bridge network.
Fix NODE_ENV default in dev compose, exclude guest userId from
activity logs, add activity logging to password change, guard
nullable permission descriptions, and align frontend Game/Permission
types with actual API shape.
- Pin DNS resolution to prevent SSRF rebinding between
check and connect (GameDataDownloader)
- Fail-closed on realpath failure in GameZipServer
- Zip Slip validation before extraction (RuffleService)
- Escape LIKE wildcards in ActivityService queries
- Sanitize sort order to prevent SQL injection
- Whitelist sort order instead of passing raw user input
- Add headersSent guard to global error handler
- Remove cookie from CGI allowed headers, sanitize
content-type against null/CR/LF injection
- Revoke refresh tokens on password change and user
deactivation
- Wrap role/user uniqueness checks in transactions
(TOCTOU fix)
- Fix concurrent ZIP mount race with deferred promise
and double-close prevention via _manuallyClosed flag
- Handle client disconnect in collectRequestBody
- Tighten nginx CSP, repeat headers in location blocks,
hide server version, pin nginx:1.27-alpine
- Fix health check endpoint path in backend Dockerfile
- Use wget instead of curl for frontend health checks
- Replace any types with proper types across backend
and frontend
- Replace || with ?? for config/form defaults
- Replace hardcoded Tailwind colors with theme tokens
- Replace console.log/error with logger in ErrorReporter
and ChartErrorBoundary
- Conditionally render AddToPlaylistModal to avoid
hidden instances
- Add NaN guards for parseInt in GameBrowseLayout
- Standardize query key for publicSettings
- Simplify README to Docker-first quickstart with wiki
link
- Fix license to GPL-3.0 in backend package.json
- Slow down particle animation speed
- Add Zod max-length limits on playlist/error schemas
- Ensure positive limit in parsePaginationQuery
- Validate settings category param against allowlist
- Fix static/parameterized route ordering in favorites
- Add asyncHandler to game-zip wildcard route
- Close readline/stream on error in getRecentErrors
- Add .catch() on fire-and-forget syncAndReload
- Fix LazyBackgroundImage cleanup on unmount
- Store NetworkStatusIndicator timeout in ref
- Add Flash/SWF condition to random game query
- Add edition config to backend, .env.example, and Docker
- Gate metadata sync and update checks on edition
- Conditionally select logoPath/screenshotPath in queries
- Add edition selector to General Settings (admin only)
- Hide metadata sync UI for Ultimate in Update Settings
- Add `metadata.flashpoint_edition` system setting with
migration seed data
Routes game content through nginx instead of requiring direct
localhost:22500 access from browser. This enables proper Docker
networking where containers communicate internally.
Changes:
- Add /game-proxy and /gamezip-proxy locations to nginx config
- Add GAME_SERVICE_EXTERNAL_URL config for browser-facing URLs
- Update games route to use external URL config
- Add GAME_SERVICE_HOST env var to frontend container
- Add game-service dependency to frontend in docker-compose