Only REGISTRY_TOKEN is configured; the REGISTRY_USERNAME secret the login step read doesn't exist, so it logged in with an empty username.
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Docker Deployment
Deploy Dotcom Arcade with Docker Compose. The README walks through a first install; this page covers the details.
Prerequisites
- Docker: Engine 24+ with the Compose plugin.
- Storage: more than 2.3 TB for Flashpoint Ultimate 14, or 4.6 TB to keep the downloaded archives.
- CPU and memory: 2 cores and 4 GB of RAM for the site. Streaming adds roughly 1 to 2 CPU cores and 1 GB of RAM per player streaming at once, since each player's container runs the game and encodes its video on the CPU.
- A Flashpoint install at
FLASHPOINT_HOST_PATH, withData/flashpoint.sqlite,Data/Games/,Data/Images/,Data/Playlists/andLegacy/htdocs/.scripts/setup-flashpoint.shproduces one from the Flashpoint Ultimate torrent.
Services
| Service | Image | Profile | Purpose |
|---|---|---|---|
app |
dotcom-arcade |
(always) | UI, API and game content on port 3100 |
session-manager |
dotcom-arcade-session-manager |
streaming |
Starts streamer containers and serves their streams, through the app |
streamer |
dotcom-arcade-streamer |
streaming |
Built only; the session manager runs one per player |
All three are built from this repository by docker compose up -d --build.
Prebuilt images
To pull published images instead of building, set IMAGE_PREFIX in .env to
the registry path they live under, ending in /, and optionally IMAGE_TAG:
IMAGE_PREFIX=registry.example.com/owner/
IMAGE_TAG=latest
Then run docker compose pull && docker compose up -d.
Publishing images
.gitea/workflows/images.yml builds all three images on Gitea Actions and
pushes them to the Gitea instance's container registry, under the repository's
owner. Pushes to main publish a main tag; v1.2.3 tags publish 1.2.3,
1.2 and latest. Its jobs run docker builds, so they need a runner labelled
dejima-privileged; jobs that don't build images should use dejima-confined.
It also needs a repository secret, REGISTRY_TOKEN: an access token with
package write access, belonging to the repository's owner, whom the workflow
logs in as.
Volumes
| Host | Container | Purpose |
|---|---|---|
FLASHPOINT_HOST_PATH |
/data/flashpoint |
The Flashpoint install. Read-write: downloaded game data and download state are recorded there |
DATA_PATH (./data) |
/app/data |
user.db and the installed Ruffle. Back this up |
LOGS_PATH (./logs) |
/app/logs |
Log files |
The session manager mounts the Flashpoint install read-only and the Docker
socket, and passes FLASHPOINT_HOST_PATH on to the streamer containers.
Ports and networks
- App: listens on
WEB_PORT(default 80) on the host. - Session manager: publishes no ports. The app proxies
/stream/to it. dotcom-arcadenetwork: the app and the session manager share it.dotcom-arcade-streamsnetwork: holds the streamer containers. It's internal, so they have no internet access and only the session manager can reach them.
Put a reverse proxy with HTTPS in front of the app. Streaming needs HTTPS, and the proxy must pass WebSocket upgrades (see Streaming).
Health checks
The app reports starting at /health until its database copy and cache
pre-warm finish, which can take minutes on network storage. The compose file
allows 5 minutes before counting failures.
docker compose ps
docker inspect dotcom-arcade --format '{{json .State.Health}}'
Logs
docker compose logs -f app
docker compose logs -f session-manager
Troubleshooting
- "Source database not found":
FLASHPOINT_HOST_PATHdoesn't point at a folder withData/flashpoint.sqlite. Check withdocker compose exec app ls /data/flashpoint/Data. - Missing playlists or settings:
Data/Playlistsorpreferences.jsonis missing. Re-runscripts/setup-flashpoint.sh, which takes them fromBase_1.zip, or pass--infinity. - Permission errors on
./dataor./logs: setPUID/PGIDto the owner of those folders.