GHCR keeps throttling the streamer's base image pull, so drop the GitHub image workflow for now and have users build with docker compose. The forge workflow keeps its retry for the operator's own deployment.
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Dotcom Arcade: notes for agents
Dotcom Arcade is a heavily modified fork of
flashpoint-web by darkraise
(GPL-3.0), with game streaming added under streaming/. Coding standards and
architecture notes are in CLAUDE.md; feature and deployment docs are in
docs/.
Upstream
- Upstream is https://github.com/darkraise/flashpoint-web, branch
master. It's read-only from here: don't push to it or open pull requests there unless asked. - Most of upstream's code is still used: the backend, the frontend's data layer, the player, and the account and admin pages. Fixes to these should come in from upstream rather than being rewritten here.
- To see what upstream has changed since it was last merged, and how each
touched file stands here, run
scripts/upstream-status.sh. - To pull changes in, follow
docs/08-development/upstream-sync.md. In short:- merge upstream's
masteron a branch (don't cherry-pick); - keep files removed here removed;
- keep the Dotcom Arcade branding;
- keep upstream's migration file names;
- have the pull request merged with a merge commit, never squashed, so the next sync starts from the right place.
- merge upstream's
- Parts that are only ours:
streaming/;scripts/;frontend/src/components/portal/;views/GamePage.tsx;lib/saves/flashSaves.ts;- the discovery backend;
.gitea/;- migrations upstream doesn't have.
GitHub mirror
mirror/ publishes main to a read-only GitHub mirror from the operator's
host, never from a session; see docs/08-development/github-mirror.md.
CI
Workflows are in .gitea/workflows. Jobs that run docker builds use the
dejima-privileged runner label; anything else uses dejima-confined. The
privileged job image has no Docker client, so install docker-ce-cli first.
Never hardcode the forge's host name: read it at run time, or take it from the
REGISTRY_HOST repository variable.