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dotcom-arcade/docker-compose.prod.yml
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version: '3.8'
services:
# Backend API Service
backend:
build:
context: ./backend
dockerfile: Dockerfile
image: flashpoint-backend:latest
container_name: flashpoint-backend
restart: unless-stopped
ports:
- "${API_PORT:-3100}:3100"
volumes:
# Flashpoint data (read-only)
- ${FLASHPOINT_HOST_PATH:?FLASHPOINT_HOST_PATH environment variable must be set}:/data/flashpoint:ro
# User database (persistent)
- backend-db:/app/data
environment:
- NODE_ENV=${NODE_ENV:-production}
- TZ=${TZ:-UTC}
- PORT=3100
- HOST=0.0.0.0
# Flashpoint base path (all other paths derived automatically by backend)
- FLASHPOINT_PATH=/data/flashpoint
# Game service URLs (Docker network)
- GAME_SERVICE_PROXY_URL=http://game-service:22500
- GAME_SERVICE_GAMEZIP_URL=http://game-service:22501
# External services
- EXTERNAL_IMAGE_URLS=${EXTERNAL_IMAGE_URLS:-https://infinity.flashpointarchive.org/Flashpoint/Data/Images,https://infinity.unstable.life/Flashpoint/Data/Images}
- DOMAIN=${DOMAIN:-http://localhost:${WEB_PORT:-80}}
# Application settings
- LOG_LEVEL=${LOG_LEVEL:-info}
- JWT_SECRET=${JWT_SECRET:?JWT_SECRET environment variable must be set}
- USER_DB_PATH=/app/data/user.db
depends_on:
game-service:
condition: service_healthy
healthcheck:
test: ["CMD", "curl", "--fail", "http://localhost:3100/api/health"]
interval: 30s
timeout: 10s
retries: 3
start_period: 40s
networks:
- backend-network
# Security options
security_opt:
- no-new-privileges:true
cap_drop:
- ALL
# Resource limits
deploy:
resources:
limits:
cpus: '1.0'
memory: 512M
reservations:
cpus: '0.25'
memory: 256M
# Logging configuration
logging:
driver: "json-file"
options:
max-size: "10m"
max-file: "3"
# Game Service (Proxy and ZIP Server)
game-service:
build:
context: ./game-service
dockerfile: Dockerfile
image: flashpoint-game-service:latest
container_name: flashpoint-game-service
restart: unless-stopped
ports:
- "${PROXY_PORT:-22500}:22500"
- "${GAMEZIP_PORT:-22501}:22501"
volumes:
- ${FLASHPOINT_HOST_PATH:?FLASHPOINT_HOST_PATH environment variable must be set}:/data/flashpoint:ro
environment:
- NODE_ENV=${NODE_ENV:-production}
- TZ=${TZ:-UTC}
- PROXY_PORT=22500
- GAMEZIPSERVER_PORT=22501
# Flashpoint base path (all other paths derived automatically)
- FLASHPOINT_PATH=/data/flashpoint
# Application settings
- LOG_LEVEL=${LOG_LEVEL:-info}
healthcheck:
test: ["CMD", "curl", "--fail", "http://localhost:22500/"]
interval: 30s
timeout: 10s
retries: 3
start_period: 30s
networks:
- backend-network
# Security options
security_opt:
- no-new-privileges:true
cap_drop:
- ALL
# Resource limits
deploy:
resources:
limits:
cpus: '0.5'
memory: 256M
reservations:
cpus: '0.1'
memory: 128M
# Logging configuration
logging:
driver: "json-file"
options:
max-size: "10m"
max-file: "3"
# Frontend Service (Nginx serving built files)
frontend:
build:
context: ./frontend
dockerfile: Dockerfile
args:
- VITE_API_URL=http://localhost:${API_PORT:-3100}
image: flashpoint-frontend:latest
container_name: flashpoint-frontend
restart: unless-stopped
environment:
- TZ=${TZ:-UTC}
ports:
- "${WEB_PORT:-80}:8080"
depends_on:
backend:
condition: service_healthy
healthcheck:
test: ["CMD", "curl", "--fail", "http://localhost:8080/"]
interval: 30s
timeout: 3s
retries: 3
start_period: 10s
networks:
- frontend-network
- backend-network
# Security options
security_opt:
- no-new-privileges:true
cap_drop:
- ALL
# Resource limits
deploy:
resources:
limits:
cpus: '0.25'
memory: 128M
reservations:
cpus: '0.1'
memory: 64M
# Logging configuration
logging:
driver: "json-file"
options:
max-size: "10m"
max-file: "3"
# Networks
networks:
# Frontend network (isolated)
frontend-network:
driver: bridge
# Backend network (backend and game-service)
backend-network:
driver: bridge
# Volumes
volumes:
# Persistent volume for user database
backend-db:
driver: local
# =============================================================================
# Flashpoint Web App - Production Docker Compose Configuration
# =============================================================================
#
# This is the PRODUCTION configuration with security hardening:
# - Multi-stage production builds
# - Non-root users in all containers
# - Resource limits (CPU/memory)
# - Security options (no-new-privileges, dropped capabilities)
# - Network segmentation (frontend/backend separation)
# - Logging configuration (10MB log files, 3 file rotation)
# - Health checks for all services
# - Persistent volume for user database
#
# Usage:
# ------
# 1. Configure environment variables:
# cp .env.example .env
# # Edit .env and set FLASHPOINT_HOST_PATH and JWT_SECRET (REQUIRED)
# # Set DOMAIN to your production domain
# # Optionally customize other settings (see .env.example for all options)
#
# 2. Build all services:
# docker-compose -f docker-compose.prod.yml build
#
# 4. Start all services:
# docker-compose -f docker-compose.prod.yml up -d
#
# 5. View logs:
# docker-compose -f docker-compose.prod.yml logs -f
#
# 6. Stop all services:
# docker-compose -f docker-compose.prod.yml down
#
# 7. Rebuild and restart:
# docker-compose -f docker-compose.prod.yml up -d --build
#
# Access:
# -------
# - Frontend: http://localhost:${WEB_PORT} (default: http://localhost)
# - Backend API: http://localhost:${API_PORT} (default: http://localhost:3100)
# - Game Proxy: http://localhost:${PROXY_PORT} (default: http://localhost:22500)
# - GameZip: http://localhost:${GAMEZIP_PORT} (default: http://localhost:22501)
#
# Environment Variables:
# ----------------------
# See .env.example for all configurable environment variables and their descriptions.
#
# Required variables:
# - FLASHPOINT_HOST_PATH: Path to your Flashpoint installation
# - JWT_SECRET: Secure random string for JWT authentication (use openssl rand -base64 32)
#
# Production-specific recommendations:
# - Set DOMAIN to your actual domain (e.g., https://yourdomain.com)
# - Use strong JWT_SECRET (32+ characters)
# - Set NODE_ENV=production
# - Configure TZ to your timezone
#
# Security Notes:
# ---------------
# - All containers run as non-root users
# - Capabilities are dropped (ALL) for maximum security
# - no-new-privileges prevents privilege escalation
# - Networks are segmented (frontend can't directly access game-service)
# - Flashpoint data mounted read-only
# - User database in persistent volume
# - Resource limits prevent resource exhaustion
#
# =============================================================================