Files
dotcom-arcade/streaming/streamer
branderson e531228fa9 fix(streaming): keep Flash Player's window in place while it's open
Flash Player moves its window back to the top of the screen once the
movie has loaded, bringing the menu bar back. The streamer now checks
the window twice a second and puts it back, logging the first few
times.
2026-10-14 18:10:11 -07:00
..

Streamer

Runs a Flashpoint game natively on the server and streams it to the browser with Selkies, for platforms that cannot run in a browser. One container plays one game, set by GAME_ID. It launches games the way Flashpoint's Linux launcher does, so Java applets, Shockwave and Flash run, as do Windows games installed under LocalGames/<name>/ with an application path of LocalGames\<name>\<game>.exe.

Requirements

A Linux Flashpoint install. The streamer uses the Infinity build's Server/FlashpointGameServer, FPSoftware/Java and FPSoftware/Wine, which Ultimate's archives only include for Windows. scripts/setup-flashpoint.sh --infinity adds them without overwriting anything.

Running one by hand

The session manager normally starts these. To debug a game on its own:

docker build -t dotcom-arcade-streamer streaming/streamer
docker run --rm --shm-size 1g -p 3001:3001 \
  -v /path/to/flashpoint:/flashpoint:ro \
  -e GAME_ID=<game id> -e SELKIES_MANUAL_WIDTH=800 -e SELKIES_MANUAL_HEIGHT=600 \
  -e RESTART_APP=true -e NO_DECOR=true \
  dotcom-arcade-streamer

Open https://<host>:3001 and accept the self-signed certificate. The launch log is at /config/fp-launch.log inside the container.

How it works

fp-launch follows the Flashpoint launcher's Linux launch sequence: it starts the game server, mounts the game's zip through the server's mountzip API, and runs the game's application with its HTTP proxy pointed at the game server. Selkies restarts the game when it exits (RESTART_APP).

appletviewer lacks two things applets got from the browser's Java plugin, so the image adds them: a netscape.javascript.JSObject stand-in whose window has a document.cookie that persists to /config/saves/cookies.txt, and a policy allowing HTTP requests through the game server's proxy. The same jar (applet-support/) is loaded as a Java agent that removes appletviewer's menu bar and status line.

Other games go through fp-command, which applies the launcher's rules: it maps the application path through Data/execs.json, swaps .bat for .sh, and runs .exe files under Flashpoint's bundled Wine. Windows programs run from a writable mirror of the install, since they write beside themselves; a Director projector's Prefs, where it saves, is linked into /config/saves, as is Flash Player's save directory, so the session manager syncs both to the player's browser. OldCPUSimulator hangs under Wine, so its target runs under cpulimit at the same share of the CPU. A Flash projector's window is stretched to the display and moved up by its menu bar's height, which hides the menu bar. GTK draws the menu bar in the window itself and the movie in a child window below it, so the movie's offset, read with xwininfo, is the menu bar's height. The window is made override-redirect first, since the window manager keeps windows on screen, and is kept in place while it's open, since Flash Player moves it back once the movie has loaded. Its full-screen mode isn't used, since some games, such as Bloons, don't play right in it. Flashpoint Navigator's toolbars are hidden.