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dotcom-arcade/streaming/streamer/README.md
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branderson ffd24cb667 Lock the stream to the game window's size
Following the browser's resolution left a small applet in the corner of a
large display and made the CPU encoder fall seconds behind.
2026-10-11 00:14:34 -07:00

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Flashpoint streamer (prototype)

Runs a Flashpoint game natively on the server and streams it to the browser with Selkies, for platforms that cannot run in a browser. One container plays one game, set by GAME_ID. Only Java applets are supported so far.

Requirements

A Linux Flashpoint install at FLASHPOINT_HOST_PATH. The streamer uses the Infinity build's Server/FlashpointGameServer and FPSoftware/Java, which Ultimate's packed zips do not include on Linux. To add them to an extracted Ultimate without overwriting its data, copy an extracted Infinity for Linux over it:

rsync -a --ignore-existing /path/to/infinity/ /path/to/flashpoint/

Usage

FLASHPOINT_HOST_PATH=/path/to/flashpoint docker compose up -d --build

Open https://<host>:3001 and accept the self-signed certificate. To play a different game, set GAME_ID, plus GAME_WIDTH and GAME_HEIGHT to its window size, and recreate the container. The launch log is at /config/fp-launch.log inside the container.

How it works

fp-launch follows the Flashpoint launcher's Linux launch sequence: it starts the game server, mounts the game's zip through the server's mountzip API, and runs the game's application with its HTTP proxy pointed at the game server. Selkies restarts the game when it exits (RESTART_APP).

appletviewer lacks two things applets got from the browser's Java plugin, so the image adds them: a netscape.javascript.JSObject stand-in (jsobject/) whose window has a working document.cookie, and a policy allowing HTTP requests through the game server's proxy.