cowsay/cowthink/fortune install to /usr/games on Debian, not on this image's
PATH by default - added the packages and extended PATH via ENV so nvim's
start-screen header (plugins/ui.lua) can actually find them as non-login
subprocesses. That surfaced a real, pre-existing bug in ui.lua itself
(unrelated to the sandbox): `cowsay -l` wraps cow names across multiple
space-separated lines after a header line, but the code treated each whole
line as a single cow name, so a wrapped line got passed to cowthink -f as
one bogus multi-word argument. Fixed to parse every name from every line.
Verified directly against the real cowsay/fortune installed in the image.
The sandbox now opens claudecode.nvim's terminal on startup (CLAUDE_SANDBOX-
gated, so this doesn't affect normal host nvim use) instead of requiring
<leader>ac - starting a Claude session is the point of being in there.
:ClaudeCode is only defined once the plugin loads (it's lazy-loaded on that
keymap, no `cmd` in its spec), so the autocmd force-loads it first.
Also adds an optional read-write scratch volume (~/shared in the container,
$SANDBOX_SHARE_DIR on the host, auto-created) separate from the project
mount, for passing files back and forth with a sandboxed session without
touching the actual project checkout. Mentioned in sandbox-context.sh so a
sandboxed agent knows it's there.