295 Commits
Author SHA1 Message Date
branderson 09b76b9414 Merge pull request 'Portal game page with in-place play' (#7) from portal-phase2 into portal-phase1
Reviewed-on: branderson/flashpoint-web#7
Reviewed-by: branderson <brad@branderson.io>
2026-10-13 17:36:51 -07:00
branderson c044f5e9cf feat(portal): game page with in-place play
Game detail and play are one portal page: a stage with the screenshot
and a Play button (or Enter) that loads the game in place, controls
under it, details, plays, rating, tags, favorite and add to playlist,
and related games.
2026-10-13 11:18:25 -07:00
branderson bd47e16138 feat(games): rank related games by shared tags, series and developer 2026-10-13 11:18:24 -07:00
branderson a0b032bc79 fix(portal): drop the description under the mature games switch 2026-10-13 11:15:44 -07:00
branderson 00fb758432 Merge pull request 'Restore Flash and Shockwave streaming on main' (#7) from flash-shockwave-streaming into main
Reviewed-on: branderson/flashpoint-ultimate-server#7
Reviewed-by: branderson <brad@branderson.io>
2026-10-13 11:11:31 -07:00
branderson a7659d7fb8 Size Flash streams to the exact SWF stage
Scaling the display up relied on full screen scaling the movie, but games
that set StageScaleMode.NO_SCALE stay at their native size in full screen,
leaving a small game against black. At the exact stage size, full screen
fits every scale mode and the browser scales the stream.
2026-10-13 11:10:34 -07:00
branderson b996609832 Rewrap streamer README 2026-10-13 11:10:34 -07:00
branderson f6cb5555b6 Stream Shockwave and Flash games, sized from their content
A game is streamable when its platform is allowed (STREAM_PLATFORMS,
default Java, Shockwave and Flash) and its launcher resolves under the same
rules fp-command applies. The display is sized from what it launches:
Director movies including Afterburner .dcr and pre-7 VWCF configs, SWF
headers scaled up to fit 1280x960, a page's largest embed, or a projector's
stage. Dimensions are rounded up to even for H.264.
2026-10-13 11:10:34 -07:00
branderson 046495f3c3 Launch games the way Flashpoint's Linux launcher does
fp-command applies the launcher's rules to any application path: execs.json
mappings, .bat to .sh, and .exe under Wine, resolving paths case-insensitively
and splitting launch commands as the launcher's shell command would. Windows
programs run from a writable per-session mirror of the install, with Director
Prefs and Flash saves linked into the synced saves. OldCPUSimulator, which
hangs under Wine, becomes cpulimit; Flash projectors go full screen; and
Flashpoint Navigator's toolbars are hidden. This replaces the LocalGames case.
2026-10-13 11:10:34 -07:00
branderson 45166899b8 feat(settings): default the site tagline 2026-10-12 19:25:18 -07:00
branderson 24c895e1a0 docs(portal): document the discovery portal, endpoints and mature filter 2026-10-12 18:41:40 -07:00
branderson ee6fb4e951 feat(portal): arcade portal shell and discovery homepage
Chilled color scheme as swappable tokens, Fredoka wordmark with a
configurable tagline, genre categories, search and random hotkeys.
The homepage offers a Game of the Day, a Time Machine with a date
picker, recently played games and Flashpoint playlist shelves.
Mature games are hidden unless opted in from the user menu, stored
in the browser and the account. Browse lists default to a seeded
shuffle and accept release date ranges.
2026-10-12 18:09:20 -07:00
branderson d65f25aa2a feat(discovery): mature filter, release ranges, seeded shuffle and discovery endpoints 2026-10-12 17:44:53 -07:00
branderson 6781e2ae19 Merge pull request 'Keep players' game saves on their account' (#5) from account-saves into main
Reviewed-on: branderson/flashpoint-web#5
Reviewed-by: branderson <brad@branderson.io>
2026-10-12 16:37:13 -07:00
branderson 3ab6e05a00 fix(saves): leave Selkies settings out of game saves
The streaming client in a streamed game's iframe shares the app's origin and
keeps its settings in localStorage under its page address, which includes
the session. Those keys changed during play, so they were attributed to the
game and a new batch joined its save every session. Exclude them, and drop
any already recorded when gathering a save.
2026-10-12 16:17:09 -07:00
branderson 1e098674d8 feat(saves): keep players' game saves on their account
Saves games keep in the browser now sync with the signed-in player's
account: Ruffle SharedObjects and HTML5 localStorage, IndexedDB databases
(exported and imported whole, typed arrays and blobs included), and streamed
games' save files. Games share the app's origin, so storage that changes
while a game runs is attributed to it. Before a game starts, the account's
save is loaded unless this browser has a newer one; changes upload as they
happen; and a Saves dialog in the player restores any of the last 10, keeping
the save it replaces as a backup.
2026-10-12 16:17:09 -07:00
branderson 0980b789d5 feat(saves): store game saves on the player's account
Adds game_save_snapshots and /api/game-saves for copies of the saves games
keep in a player's browser. An upload matching the current save is a no-op,
the newest 10 snapshots per user and game are kept as backups, and saves may
be up to 10 MB, so the router parses its own bodies past the app's 1 MB JSON
limit.
2026-10-12 16:17:09 -07:00
branderson 62169a4ff7 Merge pull request 'Stop the I'm Feeling Lucky button animating' (#4) from calm-lucky-button into main
Reviewed-on: branderson/flashpoint-web#4
Reviewed-by: branderson <brad@branderson.io>
2026-10-12 02:18:18 -07:00
branderson 36d1c67bb0 fix(ui): stop the I'm Feeling Lucky button animating
The button bounced and pulsed continuously, which is distracting,
especially beside a running game. It keeps its hover effects.
2026-10-12 02:14:38 -07:00
branderson d735263741 Merge pull request 'Sign in through an authenticating reverse proxy' (#3) from trusted-header-login into main
Reviewed-on: branderson/flashpoint-web#3
Reviewed-by: branderson <brad@branderson.io>
2026-10-12 02:09:00 -07:00
branderson a1f53c5d1e fix(auth): read a repeated trusted header as one value, refuse conflicts
A proxy that sets the username header twice, as when Authentik's nginx
snippet and the documented lines are both present, made Node join the values
into "brad, brad" and create an account of that name instead of signing in
brad. Read each occurrence separately: identical repeats count once, and
conflicting ones are refused. The docs now note Authentik's snippet already
sets the headers.
2026-10-12 01:59:31 -07:00
branderson 561e1e641a Merge pull request 'Stream Flash games with the original Flash Player' (#2) from flash-streaming into main
Reviewed-on: branderson/flashpoint-web#2
Reviewed-by: branderson <brad@branderson.io>
2026-10-12 01:45:39 -07:00
branderson 98b2f1a0bb docs(auth): document trusted header login 2026-10-12 01:05:40 -07:00
branderson a6adc61627 feat(auth): sign in through a trusted proxy and let those users set a password
On load, a signed-out visitor first asks the backend to sign them in as the
user an authenticating proxy vouches for, before guest mode or a login
redirect takes over; an explicit logout skips this for the rest of the tab.
Settings gains a password card for signed-in users, where a proxy-signed-in
user can set a password without the current one to log in without the
proxy.
2026-10-12 01:05:40 -07:00
branderson 057192be16 feat(auth): sign in users vouched for by a trusted proxy header
With TRUSTED_HEADER_USERNAME and TRUSTED_PROXIES set, POST
/api/auth/trusted-login signs in the user an authenticating reverse proxy
(such as Authentik forward auth) names in that header, believing it only on
connections from the proxy addresses. Users are matched by username, so an
existing account is adopted; otherwise one is created, the first as admin
as with registration. New accounts get a random password, and a user the
proxy vouches for can set their own password without the current one, to log
in when reached without the proxy.
2026-10-12 00:55:29 -07:00
branderson 1965a1392b feat(streaming): stream Flash with the original player when Ruffle falls short
Flash games Ruffle can play now also report streamable, and the player
offers a switch to the original Flash Player streamed from the server.
Flash games launched from a page, which need the browser plugin, stream
instead of loading a page that can't play, and search no longer hides them
while streaming is enabled.
2026-10-11 17:50:24 -07:00
branderson e333c738ef Merge pull request 'Local games' (#5) from local-games into main
Reviewed-on: branderson/flashpoint-ultimate-server#5
2026-10-11 17:27:59 -07:00
branderson 41cc2bc76d Merge pull request 'Stream Windows games under Wine, starting with Australia Wildlife Rescue' (#4) from wine-games into local-games
Reviewed-on: branderson/flashpoint-ultimate-server#4
Reviewed-by: branderson <brad@branderson.io>
2026-10-11 17:26:12 -07:00
branderson 4c8a23378c Stream LocalGames Windows games at their projector's stage size
The session manager treats a LocalGames .exe as streamable when the file
exists, sizing the display from the Director projector's config chunk.
2026-10-11 16:18:07 -07:00
branderson e0e3b5d4bb Run Windows games from LocalGames under Wine
fp-launch runs a LocalGames .exe with Flashpoint's bundled Wine from a
writable copy, linking its Prefs directory, where Director projectors save,
into the synced saves directory. Players without a save start from the Prefs
the game ships with. The image adds the X, font and PulseAudio libraries the
bundled Wine loads.
2026-10-11 16:18:07 -07:00
branderson 762a8aede1 Merge pull request 'Per-player stream sessions with browser saves' (#2) from stream-sessions into java-streamer
Reviewed-on: branderson/flashpoint-ultimate-server#2
Reviewed-by: branderson <brad@branderson.io>
2026-10-11 02:42:25 -07:00
branderson 52e90ba164 Read the Flashpoint database with node:sqlite
better-sqlite3 has no prebuilt binary for the image's Node version and
node:24-slim can't compile it. The built-in module needs no native build.
2026-10-11 02:07:00 -07:00
branderson 3b4b9623f8 Merge pull request 'Stream games that can't run in a browser' (#1) from stream-sessions into main
Reviewed-on: branderson/flashpoint-web#1
Reviewed-by: branderson <brad@branderson.io>
2026-10-11 01:02:18 -07:00
branderson 5c5b11722d docs(streaming): document the session manager settings 2026-10-11 01:01:27 -07:00
branderson 4e21ec1529 feat(streaming): play streamed games in the player and keep their saves in the browser
Games the backend reports as streamable get a Play button. The player starts
a stream session, embeds the stream, and keeps the game's saves in
IndexedDB: sent when the session starts and updated as the server pushes
changes.
2026-10-11 01:01:27 -07:00
branderson f59621dc82 feat(streaming): report and start streamed sessions for games that can't run in a browser
Games on other platforms (Java applets first) can be played through a
session manager that streams them from a server-side container. When
STREAMING_API_URL and STREAMING_API_TOKEN are set, game details and launch
data report whether a game is streamable, and POST /games/:id/stream-session
starts a session.
2026-10-11 01:01:27 -07:00
branderson aadd6fe776 Let flashpoint-web ask whether a game can be streamed 2026-10-11 00:39:05 -07:00
branderson f5e9452191 Add session manager for per-player streams
Creates a streamer container per player on flashpoint-web's request, sized
to the game's applet, proxies its Selkies stream under /stream/<id>/, and
removes it when the player disconnects. Saves under /config/saves are
seeded from the browser at start and pushed back over server-sent events.
2026-10-11 00:37:44 -07:00
branderson 59d9ec5b4a Persist applet cookies to /config/saves
The JSObject stand-in kept cookies in memory, so saves were lost when the
game restarted. Write them to a file the session manager can sync, with the
policy granting only the agent jar access to that directory.
2026-10-11 00:33:10 -07:00
branderson 46ff37e7fb Strip appletviewer's menu bar and status line
A Java agent removes them when the viewer window opens, so the stream
shows only the applet. JSObject moves into the agent jar, which puts it on
the class path applets load from.
2026-10-11 00:22:16 -07:00
branderson ffd24cb667 Lock the stream to the game window's size
Following the browser's resolution left a small applet in the corner of a
large display and made the CPU encoder fall seconds behind.
2026-10-11 00:14:34 -07:00
branderson dca48bce51 Run applets that use LiveConnect or load images through the proxy
appletviewer has no netscape.javascript.JSObject, so applets that touch
JavaScript fail to load, and Java 8 denies applets the URLPermission they
need to fetch through an HTTP proxy. Add a JSObject stand-in with a working
document.cookie and a policy granting HTTP URL access.
2026-10-11 00:07:06 -07:00
branderson b0751fdbb1 Add Selkies streamer prototype for Java games
Runs a Flashpoint game natively in a container and streams it to the
browser. fp-launch follows the Linux launcher's sequence: start the game
server, mount the game's zip, and run startJava.sh through the proxy.
2026-10-10 23:36:13 -07:00
Darkraise c12255c3c6 docs(auth): document guest play and launch permission
Guests now hold games.play when guest access is enabled, and
GET /api/games/:id/launch requires games.play.
2026-09-28 12:33:58 +07:00
Darkraise 2e9e9490b5 fix(games): require games.play to launch a game
GET /api/games/:id/launch only checked games.read via
validateSharedGameAccess, so an authenticated user whose role lacked
games.play could still mount and download games through the API.
2026-09-28 12:09:09 +07:00
Darkraise 2724a40325 feat(auth): let guests play games
When guest access is enabled, guests now receive games.play alongside
games.read and playlists.read, on both the backend guest fallback
(optionalAuth, sharedAccessAuth) and the frontend guest session. Play
statistics stay authenticated-only.
2026-09-28 12:09:09 +07:00
Darkraise f5c167b470 chore (ruffle): pump built-in ruffle to version 0.5.0 2026-08-22 01:09:24 +07:00
Darkraise 4ffa92a3a5 feat(ruffle): add stable and nightly release channels
Ruffle publishes tagged releases and daily nightlies into a single
GitHub feed. The updater took whichever release came first carrying a
web-selfhosted.zip, so a stable release landing at the top of the feed
was installed on hosts tracking nightlies -- and because version
comparison normalised everything to a build date, the resulting semver
never matched, leaving the host reporting an update forever.

Selection now filters on GitHub's prerelease flag, and comparison
splits by channel: build date for nightlies, numeric parts for stable.
The channel lives in the ruffle.channel system setting (default
stable) and governs both manual installs and the scheduled job.
Switching channels records the choice and reports the target build;
nothing is downloaded until the install is requested.

Stable releases are months apart and can fall outside the recent page
the changelog is built from, so that channel falls back to the
latest-release endpoint.
2026-08-22 01:06:03 +07:00
DarkraiseandGitHub 837415a3dd chor: add demo link and registration details
Added demo link and registration information to README.
2026-08-13 22:45:20 +07:00
Darkraise ba62cc91ea docs(ruffle): mention persisted Ruffle in operator docs 2026-08-13 17:49:42 +07:00