The streaming client in a streamed game's iframe shares the app's origin and keeps its settings in localStorage under its page address, which includes the session. Those keys changed during play, so they were attributed to the game and a new batch joined its save every session. Exclude them, and drop any already recorded when gathering a save.
Flashpoint Web
A modern web interface for the Flashpoint Archive
Browse and play 200,000+ preserved Flash games and animations directly in your browser.
Important
Already running 1.0.31 or earlier? Updating is a breaking change. The separate
flashpoint-backendandflashpoint-frontendcontainers were replaced in 1.0.32 by a singledarkraise/flashpoint-webimage, and the old images are no longer published. Your compose file and.envboth need changes — see Upgrading before you pull.
What is Flashpoint Web?
Flashpoint Web is a self-hosted web application for accessing your local Flashpoint Archive collection. It provides a modern, browser-based alternative to the Flashpoint Launcher with multi-user support, play tracking, and an intuitive interface.
Key Features
- Browse & Search - Fast search across 200,000+ games with advanced filtering by platform, developer, tags, and more
- Downloaded View - A dedicated page and filter for games whose data is already on disk, so a curated collection is one click away
- Play in Browser - Flash games via Ruffle emulator, HTML5 games natively
- Multi-User Support - Individual accounts with role-based permissions (admin, moderator, user, guest)
- Play Tracking - Track playtime, completion status, and view play statistics
- Playlists & Favorites - Organize your game collection with custom playlists
- 22 Theme Palettes - Customizable dark/light modes with multiple color schemes
- Responsive Design - Works on desktop and mobile devices
- Database Hot-Reload - Automatically syncs when Flashpoint Launcher updates metadata
Demo: flash.quangtc.dev
Register new account and try your favorite flash games
Upgrading
Routine updates need nothing beyond
docker compose pull && docker compose up -d.
Warning
Coming from 1.0.31 or earlier, that is not enough. 1.0.32 replaced the two-container deployment with a single image, so an existing setup needs:
- a new
docker-compose.ymlwith oneflashpoint-webservice, mappingWEB_PORTto container port3100API_PORT,BACKEND_HOST, andBACKEND_PORTremoved from.env— they no longer do anything- a reverse proxy pointing at one upstream instead of two; any rule sending
/apito port 3100 will break- the Flashpoint mount switched to read-write, or the Downloaded page stays empty
Accounts, playlists, and play history are preserved.
Full migration steps, every environment variable added, removed, or changed, and per-version release notes are in the Upgrade Guide.
Getting Started
Prerequisites
- Docker and Docker Compose
- Flashpoint Archive installed locally
1. Create a project directory
mkdir flashpoint-web && cd flashpoint-web
2. Create docker-compose.yml
services:
flashpoint-web:
image: darkraise/flashpoint-web:${IMAGE_TAG:-latest}
container_name: flashpoint-web
restart: unless-stopped
ports:
- "${WEB_PORT:-80}:3100"
volumes:
- ${FLASHPOINT_HOST_PATH:?FLASHPOINT_HOST_PATH is required}:/data/flashpoint
- ${DATA_PATH:-./data}:/app/data
- ${LOGS_PATH:-./logs}:/app/logs
environment:
- PUID=${PUID:-1000}
- PGID=${PGID:-1000}
- NODE_ENV=production
- TZ=${TZ:-UTC}
- DOMAIN=${DOMAIN:-http://localhost:${WEB_PORT:-80}}
- LOG_LEVEL=${LOG_LEVEL:-info}
- JWT_SECRET=${JWT_SECRET:?JWT_SECRET is required}
- ENABLE_LOCAL_DB_COPY=${ENABLE_LOCAL_DB_COPY:-false}
- SQLITE_CACHE_SIZE=${SQLITE_CACHE_SIZE:--64000}
- SQLITE_MMAP_SIZE=${SQLITE_MMAP_SIZE:-268435456}
- ENABLE_CACHE_PREWARM=${ENABLE_CACHE_PREWARM:-true}
healthcheck:
test: ["CMD", "curl", "--fail", "http://localhost:3100/health"]
interval: 30s
timeout: 10s
retries: 3
start_period: 40s
The Flashpoint directory is mounted read-write: the app records which games are
downloaded in flashpoint.sqlite and saves downloaded game data under
Data/Games. Mount it read-only and browsing still works, but downloads and the
Downloaded page do not.
3. Create .env
Two values are required. This is a complete, working .env:
FLASHPOINT_HOST_PATH=/srv/Flashpoint
JWT_SECRET=paste-the-output-of-openssl-rand-hex-32-here
Generate the secret with openssl rand -hex 32. Everything else has a working
default; add only what you need:
# WEB_PORT=8080 # Host port for the app (UI + API) (default: 80)
# PUID=1000 # Host user ID (Linux — run 'id -u')
# PGID=1000 # Host group ID (Linux — run 'id -g')
# LOG_LEVEL=info # debug, info, warn, error
# TZ=UTC # Timezone
# DATA_PATH=./data # Persistent app data
# LOGS_PATH=./logs # Log files
# Extra allowed origins, comma-separated. Not needed for a normal install:
# same-origin requests are always allowed. Set this only when the UI is served
# from a different origin, or behind a proxy that rewrites the Host header.
# DOMAIN=http://192.168.0.10,https://flashpoint.example.com
# Database performance (network storage / large collections)
# ENABLE_LOCAL_DB_COPY=false # Copy flashpoint.sqlite to local storage
# SQLITE_CACHE_SIZE=-64000 # SQLite cache in KB (64MB default)
# SQLITE_MMAP_SIZE=268435456 # Memory-mapped I/O in bytes (256MB default)
# ENABLE_CACHE_PREWARM=true # Pre-warm common queries on startup
4. Start it
docker compose up -d
Open http://localhost in your browser. The first user to register automatically becomes the admin.
A single container serves both the UI and the API on one port — WEB_PORT on
the host, 3100 inside the container.
Common Commands
docker compose up -d # Start
docker compose down # Stop
docker compose logs -f # Follow logs
docker compose restart # Restart
docker compose pull && docker compose up -d # Update to the latest image
Documentation
For architecture details, API reference, development setup, contributing guidelines, and more, visit the Wiki.
Related Projects
- Flashpoint Archive - The game preservation project
- Flashpoint Launcher - Official desktop launcher
- Ruffle - Flash Player emulator
License
This project is licensed under the GNU General Public License v3.0 - see the LICENSE file for details.
Acknowledgments
- Flashpoint Team - For preserving web gaming history
- Ruffle Contributors - For making Flash playable in modern browsers
- Community - For testing, feedback, and contributions