fp-launch runs a LocalGames .exe with Flashpoint's bundled Wine from a
writable copy, linking its Prefs directory, where Director projectors save,
into the synced saves directory. Players without a save start from the Prefs
the game ships with. The image adds the X, font and PulseAudio libraries the
bundled Wine loads.
Creates a streamer container per player on flashpoint-web's request, sized
to the game's applet, proxies its Selkies stream under /stream/<id>/, and
removes it when the player disconnects. Saves under /config/saves are
seeded from the browser at start and pushed back over server-sent events.
The JSObject stand-in kept cookies in memory, so saves were lost when the
game restarted. Write them to a file the session manager can sync, with the
policy granting only the agent jar access to that directory.
A Java agent removes them when the viewer window opens, so the stream
shows only the applet. JSObject moves into the agent jar, which puts it on
the class path applets load from.
appletviewer has no netscape.javascript.JSObject, so applets that touch
JavaScript fail to load, and Java 8 denies applets the URLPermission they
need to fetch through an HTTP proxy. Add a JSObject stand-in with a working
document.cookie and a policy granting HTTP URL access.
Runs a Flashpoint game natively in a container and streams it to the
browser. fp-launch follows the Linux launcher's sequence: start the game
server, mount the game's zip, and run startJava.sh through the proxy.