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+50
@@ -0,0 +1,50 @@
|
||||
# Dotcom Arcade: notes for agents
|
||||
|
||||
Dotcom Arcade is a heavily modified fork of
|
||||
[flashpoint-web](https://github.com/darkraise/flashpoint-web) by darkraise
|
||||
(GPL-3.0), with game streaming added under `streaming/`. Coding standards and
|
||||
architecture notes are in `CLAUDE.md`; feature and deployment docs are in
|
||||
`docs/`.
|
||||
|
||||
## Upstream
|
||||
|
||||
- **Upstream** is https://github.com/darkraise/flashpoint-web, branch `master`.
|
||||
It's read-only from here: don't push to it or open pull requests there unless
|
||||
asked.
|
||||
- **Most of upstream's code is still used:** the backend, the frontend's data
|
||||
layer, the player, and the account and admin pages. Fixes to these should come
|
||||
in from upstream rather than being rewritten here.
|
||||
- **To see what upstream has changed** since it was last merged, and how each
|
||||
touched file stands here, run `scripts/upstream-status.sh`.
|
||||
- **To pull changes in**, follow `docs/08-development/upstream-sync.md`. In
|
||||
short:
|
||||
- merge upstream's `master` on a branch (don't cherry-pick);
|
||||
- keep files removed here removed;
|
||||
- keep the Dotcom Arcade branding;
|
||||
- keep upstream's migration file names;
|
||||
- have the pull request merged with a merge commit, never squashed, so the
|
||||
next sync starts from the right place.
|
||||
- **Parts that are only ours:**
|
||||
- `streaming/`;
|
||||
- `scripts/`;
|
||||
- `frontend/src/components/portal/`;
|
||||
- `views/GamePage.tsx`;
|
||||
- `lib/saves/flashSaves.ts`;
|
||||
- the discovery backend;
|
||||
- `.gitea/`;
|
||||
- migrations upstream doesn't have.
|
||||
|
||||
## GitHub mirror
|
||||
|
||||
`mirror/` publishes `main` to a read-only GitHub mirror from the operator's
|
||||
host, never from a session; see `docs/08-development/github-mirror.md`. GitHub
|
||||
runs `.github/workflows`, the forge `.gitea/workflows`; keep the two image
|
||||
workflows in step.
|
||||
|
||||
## CI
|
||||
|
||||
Workflows are in `.gitea/workflows`. Jobs that run docker builds use the
|
||||
`dejima-privileged` runner label; anything else uses `dejima-confined`. The
|
||||
privileged job image has no Docker client, so install `docker-ce-cli` first.
|
||||
Never hardcode the forge's host name: read it at run time, or take it from the
|
||||
`REGISTRY_HOST` repository variable.
|
||||
+1
-1
@@ -13,7 +13,7 @@ JWT_SECRET=replace-with-a-secure-random-string
|
||||
# Built from source by default. To pull published images instead, set the
|
||||
# registry path they live under (ending in /), then:
|
||||
# docker compose pull && docker compose up -d
|
||||
# IMAGE_PREFIX=registry.example.com/owner/
|
||||
# IMAGE_PREFIX=ghcr.io/branderson/
|
||||
# IMAGE_TAG=latest
|
||||
# "Latest release" API URL to check for updates (GitHub or Gitea); off when unset
|
||||
# APP_UPDATE_URL=https://git.example.com/api/v1/repos/owner/dotcom-arcade/releases/latest
|
||||
|
||||
@@ -0,0 +1,69 @@
|
||||
# Builds the app, session manager and streamer images on the GitHub mirror and
|
||||
# pushes them to GitHub's container registry, under the repository's owner.
|
||||
# The forge runs .gitea/workflows/images.yml instead; Gitea ignores this
|
||||
# directory while .gitea/workflows exists.
|
||||
name: Images
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [main]
|
||||
tags: ['v*.*.*']
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
packages: write
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: ${{ matrix.name }}
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- name: app
|
||||
image: dotcom-arcade
|
||||
context: .
|
||||
- name: session-manager
|
||||
image: dotcom-arcade-session-manager
|
||||
context: streaming/session-manager
|
||||
- name: streamer
|
||||
image: dotcom-arcade-streamer
|
||||
context: streaming/streamer
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Lowercase the owner
|
||||
id: owner
|
||||
shell: bash
|
||||
run: echo "name=${GITHUB_REPOSITORY_OWNER,,}" >> "$GITHUB_OUTPUT"
|
||||
|
||||
- uses: docker/setup-buildx-action@v3
|
||||
|
||||
- uses: docker/login-action@v3
|
||||
with:
|
||||
registry: ghcr.io
|
||||
username: ${{ github.actor }}
|
||||
password: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- id: meta
|
||||
uses: docker/metadata-action@v5
|
||||
with:
|
||||
images: ghcr.io/${{ steps.owner.outputs.name }}/${{ matrix.image }}
|
||||
tags: |
|
||||
type=semver,pattern={{version}}
|
||||
type=semver,pattern={{major}}.{{minor}}
|
||||
type=raw,value=latest,enable=${{ startsWith(github.ref, 'refs/tags/v') }}
|
||||
type=ref,event=branch
|
||||
|
||||
- uses: docker/build-push-action@v6
|
||||
with:
|
||||
context: ${{ matrix.context }}
|
||||
push: true
|
||||
tags: ${{ steps.meta.outputs.tags }}
|
||||
labels: ${{ steps.meta.outputs.labels }}
|
||||
platforms: linux/amd64
|
||||
build-args: |
|
||||
VERSION=${{ steps.meta.outputs.version }}
|
||||
provenance: false
|
||||
+15
-105
@@ -1,44 +1,11 @@
|
||||
# Contributing to Dotcom Arcade
|
||||
|
||||
Thanks for your interest in contributing! We welcome bug fixes, features, documentation improvements, and questions.
|
||||
Dotcom Arcade is developed on a private forge and published to GitHub as a
|
||||
read-only mirror, so issues and pull requests aren't accepted there. You're
|
||||
welcome to fork it under the [GPL-3.0](LICENSE).
|
||||
|
||||
## What is Dotcom Arcade?
|
||||
|
||||
A self-hosted web application for browsing and playing games from [Flashpoint Archive](https://flashpointarchive.org/).
|
||||
|
||||
**Tech Stack:** Node.js 20+, Express, React 18, TypeScript, SQLite, TanStack Query, Tailwind CSS
|
||||
|
||||
## Table of Contents
|
||||
|
||||
- [Where to Start](#where-to-start)
|
||||
- [Getting Started](#getting-started)
|
||||
- [Development Setup](#development-setup)
|
||||
- [Running Tests](#running-tests)
|
||||
- [Making Changes](#making-changes)
|
||||
- [Submitting a Pull Request](#submitting-a-pull-request)
|
||||
- [Code Style](#code-style)
|
||||
- [Reporting Bugs](#reporting-bugs)
|
||||
- [License](#license)
|
||||
|
||||
## Where to Start
|
||||
|
||||
- Browse issues labeled [`good first issue`](../../labels/good%20first%20issue) or [`help wanted`](../../labels/help%20wanted)
|
||||
- Check the [project documentation](docs/) for architecture and patterns
|
||||
|
||||
## Getting Started
|
||||
|
||||
```bash
|
||||
# Fork the repository on GitHub, then clone your fork
|
||||
git clone https://github.com/YOUR_USERNAME/flashpoint-web.git
|
||||
cd flashpoint-web
|
||||
|
||||
# Add upstream remote
|
||||
git remote add upstream https://github.com/ORIGINAL_OWNER/flashpoint-web.git
|
||||
|
||||
# Keep your fork synced
|
||||
git fetch upstream
|
||||
git rebase upstream/master
|
||||
```
|
||||
It's built on [flashpoint-web](https://github.com/darkraise/flashpoint-web).
|
||||
Fixes to code the two still share may belong upstream.
|
||||
|
||||
## Development Setup
|
||||
|
||||
@@ -47,6 +14,7 @@ git rebase upstream/master
|
||||
```
|
||||
backend/ # Express REST API + game content serving (:3100)
|
||||
frontend/ # React + Vite application (:5173)
|
||||
streaming/ # Session manager and streamer for games browsers can't run
|
||||
docs/ # Documentation
|
||||
```
|
||||
|
||||
@@ -69,6 +37,7 @@ The app (UI and API) runs on `http://localhost:80`.
|
||||
### Option 2: Manual Setup (Recommended for Development)
|
||||
|
||||
**Prerequisites:**
|
||||
|
||||
- Node.js 20+
|
||||
- Flashpoint Archive installed locally
|
||||
|
||||
@@ -99,80 +68,21 @@ cd backend && npm test -- --coverage
|
||||
cd frontend && npm test
|
||||
```
|
||||
|
||||
## Making Changes
|
||||
|
||||
### Branch Naming
|
||||
|
||||
```
|
||||
feat/add-playlist-export
|
||||
fix/game-search-pagination
|
||||
refactor/auth-service
|
||||
docs/update-api-reference
|
||||
```
|
||||
|
||||
### Commit Messages
|
||||
|
||||
Follow [Conventional Commits](https://www.conventionalcommits.org/):
|
||||
|
||||
```
|
||||
<type>(<scope>): <description>
|
||||
|
||||
feat(games): add advanced search filters
|
||||
fix(auth): resolve token refresh race condition
|
||||
docs: update deployment guide
|
||||
refactor(api): simplify error handling
|
||||
```
|
||||
|
||||
**Types:** `feat`, `fix`, `docs`, `refactor`, `test`, `chore`, `perf`
|
||||
|
||||
### Workflow
|
||||
|
||||
1. Create a branch from `master`
|
||||
2. Make your changes
|
||||
3. Run `npm run typecheck` and `npm test`
|
||||
4. Update documentation if needed
|
||||
5. Submit a pull request
|
||||
|
||||
## Submitting a Pull Request
|
||||
|
||||
### Before Submitting
|
||||
|
||||
```bash
|
||||
git fetch upstream
|
||||
git rebase upstream/master
|
||||
npm run typecheck
|
||||
npm run format
|
||||
npm test
|
||||
```
|
||||
|
||||
### PR Guidelines
|
||||
|
||||
- Keep PRs focused and reasonably sized
|
||||
- Reference related issues (`Fixes #123`)
|
||||
- Include a clear description of changes
|
||||
- Update documentation for new features
|
||||
|
||||
## Code Style
|
||||
|
||||
See [CLAUDE.md](CLAUDE.md) for detailed coding standards. Key points:
|
||||
|
||||
- **TypeScript:** No `any` types, use `unknown` or proper interfaces
|
||||
- **Backend:** Wrap async handlers with `asyncHandler()`, static routes before parameterized
|
||||
- **Frontend:** Use `@/` imports, all API calls through `lib/api.ts`, use theme tokens
|
||||
- **Backend:** Wrap async handlers with `asyncHandler()`, static routes before
|
||||
parameterized
|
||||
- **Frontend:** Use `@/` imports, all API calls through `lib/api.ts`, use theme
|
||||
tokens
|
||||
- **General:** Validate inputs, handle errors properly, clean up resources
|
||||
|
||||
Run `npm run format` before committing.
|
||||
|
||||
## Reporting Bugs
|
||||
|
||||
Before reporting, search [existing issues](../../issues) to avoid duplicates.
|
||||
|
||||
Include:
|
||||
- Steps to reproduce
|
||||
- Expected vs actual behavior
|
||||
- Environment details (OS, Node version, browser)
|
||||
- Screenshots or logs if applicable
|
||||
Run `npm run format` before committing. Commit messages follow
|
||||
[Conventional Commits](https://www.conventionalcommits.org/).
|
||||
|
||||
## License
|
||||
|
||||
This project is licensed under [GPL-3.0](LICENSE). By contributing, you agree that your contributions will be licensed under the same license.
|
||||
This project is licensed under [GPL-3.0](LICENSE). By contributing, you agree
|
||||
that your contributions will be licensed under the same license.
|
||||
|
||||
@@ -135,6 +135,9 @@ PGID=1000
|
||||
docker compose up -d --build
|
||||
```
|
||||
|
||||
To pull prebuilt images instead of building them, see
|
||||
[prebuilt images](docs/09-deployment/docker-deployment.md#prebuilt-images).
|
||||
|
||||
Open `http://<server>/` and create the admin account. On first start the app
|
||||
indexes the collection, which takes a few minutes on a full Ultimate install.
|
||||
Under **Settings → App** you can set the site name and tagline.
|
||||
@@ -192,6 +195,11 @@ and development. Useful starting points:
|
||||
- [Ruffle](https://ruffle.rs/), for running Flash in modern browsers.
|
||||
- [Selkies](https://github.com/selkies-project/selkies), which streams the
|
||||
games.
|
||||
- [Texgriddy](https://github.com/Weestuarty/texgriddy-es-de) by Weestuarty, an
|
||||
ES-DE theme that inspired the site's look. The look was recreated from scratch
|
||||
in CSS; none of Texgriddy's files, images or fonts are used.
|
||||
- [Fredoka](https://fontsource.org/fonts/fredoka) (SIL Open Font License), the
|
||||
display font.
|
||||
|
||||
## Legal
|
||||
|
||||
|
||||
@@ -15,6 +15,8 @@ the Dotcom Arcade application.
|
||||
5. **[Testing Guide](./testing-guide.md)** - Testing approach and best practices
|
||||
6. **[Debugging Guide](./debugging.md)** - Debugging tips and troubleshooting
|
||||
7. **[Common Pitfalls](./common-pitfalls.md)** - Known issues and solutions
|
||||
8. **[Upstream Sync](./upstream-sync.md)** - Merging changes from flashpoint-web
|
||||
9. **[GitHub Mirror](./github-mirror.md)** - Publishing to GitHub and GHCR
|
||||
|
||||
## Quick Start
|
||||
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
# GitHub mirror
|
||||
|
||||
Dotcom Arcade is developed on a private forge. `mirror/github-mirror.sh`
|
||||
publishes its `main` and the tags on `main` to
|
||||
[github.com/branderson/dotcom-arcade](https://github.com/branderson/dotcom-arcade),
|
||||
hourly, from a host that can push to GitHub. Issues and pull requests are off
|
||||
there. Actions stays on, since it builds the images that `ghcr.io/branderson/`
|
||||
serves (see [publishing images](../09-deployment/docker-deployment.md#publishing-images)).
|
||||
|
||||
The mirror's `main` is the forge's plus one commit, which adds a read-only notice
|
||||
under the README's title. Every forge commit is in the mirror unchanged, and
|
||||
each sync fast-forwards. If the README loses its `# ` title, the sync stops
|
||||
instead of publishing without the notice.
|
||||
|
||||
## Setup
|
||||
|
||||
1. Set up the timer as described at the top of
|
||||
`mirror/dotcom-arcade-github-mirror.service`. Give it a deploy key with write
|
||||
access to the GitHub repository.
|
||||
2. Run `github-mirror.sh --dry-run` to build what a sync would publish without
|
||||
pushing it.
|
||||
3. Once the first sync has pushed, run `github-mirror.sh --settings` (needs
|
||||
`gh`). It turns off issues, pull requests, projects, wiki and discussions.
|
||||
4. The first image build creates its packages as private. In each package's
|
||||
settings on GitHub, set its visibility to public.
|
||||
|
||||
The timer runs a copy of the script, not the checkout's. Reinstall it after
|
||||
reviewing a change to `mirror/`.
|
||||
@@ -0,0 +1,99 @@
|
||||
# Syncing with upstream flashpoint-web
|
||||
|
||||
Dotcom Arcade is a heavily modified fork of
|
||||
[flashpoint-web](https://github.com/darkraise/flashpoint-web) by darkraise
|
||||
(branch `master`). Most of upstream's code is still used here: the backend, the
|
||||
frontend's data layer, the player, and the account and admin pages. Upstream's
|
||||
fixes and features to those parts should keep coming in, so the two projects
|
||||
don't drift apart.
|
||||
|
||||
## What's whose
|
||||
|
||||
Comparing this repository with the last upstream commit merged into it:
|
||||
|
||||
- **Unchanged here:** most of the backend, the API client, hooks, stores and
|
||||
types, the player, the account and admin views, and most docs. Upstream
|
||||
changes to these merge as they are.
|
||||
- **Changed here:** files upstream also owns that this project has modified.
|
||||
The main ones:
|
||||
- `GameService` (mature filter, release ranges, shuffle, related games);
|
||||
- `server.ts` and `config.ts` (stream proxy, update check);
|
||||
- `App.tsx` (portal routes);
|
||||
- `GamePlayer` (streaming, saves);
|
||||
- the browse layout and filters;
|
||||
- the rebrand across names and docs.
|
||||
|
||||
Upstream changes to these need merging by hand.
|
||||
- **Removed here:**
|
||||
- the Flash and HTML5 sections;
|
||||
- the GitHub stars endpoint;
|
||||
- the old homepage pieces;
|
||||
- the dev compose file;
|
||||
- upstream's CI workflow and design notes.
|
||||
|
||||
These stay removed.
|
||||
- **Only here:**
|
||||
- `streaming/`;
|
||||
- `scripts/`;
|
||||
- `frontend/src/components/portal/`;
|
||||
- `views/GamePage.tsx`;
|
||||
- `lib/saves/flashSaves.ts`;
|
||||
- `.gitea/`;
|
||||
- the discovery backend;
|
||||
- migrations upstream doesn't have.
|
||||
|
||||
Upstream never touches these, but a change elsewhere can still need matching
|
||||
work here.
|
||||
|
||||
`scripts/upstream-status.sh` lists upstream's new commits and puts every file
|
||||
they touch in one of these groups, so this list doesn't need keeping up to date
|
||||
by hand.
|
||||
|
||||
## When
|
||||
|
||||
Run `scripts/upstream-status.sh` when upstream publishes a release, and at
|
||||
least monthly. Sync when it shows new commits.
|
||||
|
||||
## How
|
||||
|
||||
1. On a branch from `main`, merge upstream:
|
||||
|
||||
```sh
|
||||
scripts/upstream-status.sh
|
||||
git checkout -b upstream-sync-$(date +%Y-%m-%d) origin/main
|
||||
git merge refs/remotes/upstream/master
|
||||
```
|
||||
|
||||
2. Resolve conflicts by group:
|
||||
- **Changed here:** keep this project's behavior and take upstream's fix or
|
||||
feature with it. Where they truly conflict, prefer this project's
|
||||
behavior, and note what was left out in the pull request.
|
||||
- **Removed here:** keep the file deleted
|
||||
(`git rm <file>`). If upstream's change matters elsewhere, such as a bug
|
||||
fix in shared logic, port that part to where the code lives now.
|
||||
- **New upstream:** take it, unless it belongs to something removed here.
|
||||
New UI usually lands in the old application layout. Decide whether it
|
||||
belongs in the portal, and if so, follow up with a portal version.
|
||||
- **Branding:** keep "Dotcom Arcade", our image and container names, and our
|
||||
update check (`APP_UPDATE_URL`); don't take back upstream's.
|
||||
3. Migrations: keep upstream's migration files under their own names, even
|
||||
when a number clashes with ours. The migrations table records full names,
|
||||
so `009_app_tagline` and an upstream `009_something` both run, in name
|
||||
order. Renaming an upstream migration would run it a second time on
|
||||
databases that already applied it. Check that ours and theirs don't depend
|
||||
on each other's order.
|
||||
4. Check the result:
|
||||
- backend and frontend typecheck, tests and build;
|
||||
- the session manager's tests if `streaming/` was affected;
|
||||
- `docker compose up -d --build` with and without the `streaming` profile;
|
||||
- the docs, for anything the merge made inaccurate.
|
||||
5. Open a pull request listing upstream's commits and how each conflict was
|
||||
resolved. **Merge it with a merge commit, not squash or rebase.** The merge
|
||||
records how far upstream has been synced, so the next run of
|
||||
`scripts/upstream-status.sh` starts from the right place.
|
||||
|
||||
## Sending changes upstream
|
||||
|
||||
Fixes made here to code upstream still shares, such as backend bugs, may be
|
||||
worth offering upstream. Do that separately, from a branch based on upstream's
|
||||
`master`, and only when the project's maintainer decides to.
|
||||
@@ -28,18 +28,29 @@ All three are built from this repository by `docker compose up -d --build`.
|
||||
|
||||
### Prebuilt images
|
||||
|
||||
To pull published images instead of building, set `IMAGE_PREFIX` in `.env` to
|
||||
the registry path they live under, ending in `/`, and optionally `IMAGE_TAG`:
|
||||
Images are published to GitHub's container registry. To pull them instead of
|
||||
building, set `IMAGE_PREFIX` in `.env`, ending in `/`, and optionally
|
||||
`IMAGE_TAG`. `latest` is the newest release, `1.2` the newest of a minor
|
||||
version, and `main` follows the `main` branch.
|
||||
|
||||
```sh
|
||||
IMAGE_PREFIX=registry.example.com/owner/
|
||||
IMAGE_PREFIX=ghcr.io/branderson/
|
||||
IMAGE_TAG=latest
|
||||
```
|
||||
|
||||
Then run `docker compose pull && docker compose up -d`.
|
||||
Then run `docker compose pull && docker compose up -d`. Images from another
|
||||
registry work the same way, with its path as the prefix.
|
||||
|
||||
### Publishing images
|
||||
|
||||
Two workflows build the same images with the same tags:
|
||||
|
||||
- `.github/workflows/images.yml` runs on the
|
||||
[GitHub mirror](../08-development/github-mirror.md) and pushes to
|
||||
`ghcr.io/<owner>/` with the workflow's own token. It needs no setup.
|
||||
- `.gitea/workflows/images.yml` runs on the forge. Gitea ignores
|
||||
`.github/workflows` while `.gitea/workflows` exists.
|
||||
|
||||
`.gitea/workflows/images.yml` builds all three images on Gitea Actions and
|
||||
pushes them to the Gitea instance's container registry, under the repository's
|
||||
owner. Pushes to `main` publish a `main` tag; `v1.2.3` tags publish `1.2.3`,
|
||||
|
||||
@@ -30,9 +30,15 @@ tokens are applied to `<body>` while the portal is mounted, which takes
|
||||
precedence over the app theme on `<html>` and also reaches dialogs and menus
|
||||
rendered into the body.
|
||||
|
||||
One scheme ships, **Chilled** (slate background, sage boxes). Adding a scheme
|
||||
One scheme ships, **Slate** (slate background, sage boxes). Adding a scheme
|
||||
means adding an entry to `PORTAL_SCHEMES`; no component changes are needed.
|
||||
|
||||
The portal's look is inspired by
|
||||
[Texgriddy](https://github.com/Weestuarty/texgriddy-es-de), an ES-DE theme by
|
||||
Weestuarty: the framed page, glossy tiles with a metallic ring, outlined info
|
||||
boxes, capsule buttons and the slate and sage palette. It was recreated from
|
||||
scratch in CSS; none of Texgriddy's files, images or fonts are used.
|
||||
|
||||
Display text uses Fredoka (OFL, bundled via `@fontsource-variable/fredoka`);
|
||||
body text uses Verdana.
|
||||
|
||||
|
||||
@@ -22,6 +22,45 @@ The app works it out by watching instead: whatever changes while a game is
|
||||
playing belongs to that game, and it remembers that for next time. The app's own
|
||||
storage is never included.
|
||||
|
||||
## Ruffle and the original Flash Player
|
||||
|
||||
A Flash game's saves carry over when switching between Ruffle and the original
|
||||
Flash Player (streamed). Both store SharedObjects in the same `.sol` format,
|
||||
under different names:
|
||||
|
||||
- Ruffle keeps them in localStorage, keyed by the site's host and the path it
|
||||
loaded the SWF from.
|
||||
- Flash Player keeps them as files under `Flash_Player/#SharedObjects/` in the
|
||||
streamed game's saves, keyed by the SWF's own host and path.
|
||||
|
||||
Starting the original Flash Player adds the game's Ruffle saves to the files the
|
||||
stream starts with. While it plays, its saves are copied back into Ruffle's
|
||||
storage as they change. Saves made with a `localPath` of `/` are shared by
|
||||
every game in Ruffle, so only those seen changing while this game ran are
|
||||
carried over.
|
||||
|
||||
Ruffle's copy of a save is kept up to date in both directions, so it's the one
|
||||
the stream starts with:
|
||||
|
||||
- Before Ruffle starts a game, it's given any of the stream's saves it doesn't
|
||||
have yet, such as progress made only in the stream. The game then loads that
|
||||
progress instead of starting a fresh save, which would otherwise replace the
|
||||
stream's progress on the next switch. Saves Ruffle already has are left alone.
|
||||
- While the stream plays, the saves it changes are copied into Ruffle.
|
||||
|
||||
Some games save under a different path in each player. A SWF that a wrapper
|
||||
(such as MochiAds) loads from memory saves under its loader's path plus
|
||||
`[[DYNAMIC]]/<n>`, and a wrapper may do that in Ruffle but not in the
|
||||
standalone Flash Player. Bloons, for example, keeps its progress under
|
||||
`bloons.swf/[[DYNAMIC]]/1/` in Ruffle and under `bloons.swf/` in Flash Player.
|
||||
Saves that differ only by that step are treated as one save:
|
||||
|
||||
- When the stream starts, a save is written to every path the stream has for
|
||||
it. If Ruffle has both a dynamic and a plain copy, the dynamic one is used.
|
||||
- A save the stream changes is copied to every key Ruffle has for it.
|
||||
|
||||
A stream save replaced this way is still in the account's backups.
|
||||
|
||||
## Sync
|
||||
|
||||
Before a game starts, the app compares the browser's save with the account's
|
||||
|
||||
@@ -125,6 +125,8 @@ for Flashpoint Ultimate.
|
||||
- [Testing Guide](08-development/testing-guide.md) - Testing approach
|
||||
- [Debugging](08-development/debugging.md) - Debugging tips
|
||||
- [Common Pitfalls](08-development/common-pitfalls.md) - Known issues
|
||||
- [Upstream Sync](08-development/upstream-sync.md) - Merging changes from flashpoint-web
|
||||
- [GitHub Mirror](08-development/github-mirror.md) - Publishing to GitHub and GHCR
|
||||
|
||||
### 09. Deployment
|
||||
|
||||
|
||||
@@ -17,14 +17,15 @@ const flashGame = {
|
||||
describe('GamePlayer player choice', () => {
|
||||
it('switches a streamable Flash game between Ruffle and the original Flash Player', async () => {
|
||||
render(<GamePlayer {...flashGame} streamable />);
|
||||
expect(screen.getByText('ruffle')).toBeInTheDocument();
|
||||
// Ruffle starts once any streamed saves have been handed to it
|
||||
expect(await screen.findByText('ruffle')).toBeInTheDocument();
|
||||
|
||||
await userEvent.click(screen.getByRole('button', { name: 'Use original Flash Player' }));
|
||||
expect(screen.getByText('stream')).toBeInTheDocument();
|
||||
expect(screen.queryByText('ruffle')).not.toBeInTheDocument();
|
||||
|
||||
await userEvent.click(screen.getByRole('button', { name: 'Use Ruffle' }));
|
||||
expect(screen.getByText('ruffle')).toBeInTheDocument();
|
||||
expect(await screen.findByText('ruffle')).toBeInTheDocument();
|
||||
});
|
||||
|
||||
it('offers no choice when the game cannot be streamed', () => {
|
||||
|
||||
@@ -14,6 +14,7 @@ import { RufflePlayer } from './RufflePlayer';
|
||||
import { StreamPlayer } from './StreamPlayer';
|
||||
import { SavesDialog } from './SavesDialog';
|
||||
import { useGameSaveSync } from '@/hooks/useGameSaveSync';
|
||||
import { addStreamSavesToRuffle } from '@/lib/saves/flashSaves';
|
||||
import { useAuthStore } from '@/store/auth';
|
||||
import { PlayerErrorBoundary } from './PlayerErrorBoundary';
|
||||
import { PlatformIcon } from '@/components/ui/platform-icon';
|
||||
@@ -137,6 +138,41 @@ function GamePlayerInternal({
|
||||
}
|
||||
}, [contentUrl, platform]);
|
||||
|
||||
// Determine Flash content type: direct SWF vs HTML wrapper
|
||||
// HTML wrappers (index.html, .html, .htm) need iframe, not Ruffle
|
||||
const flashContentType = useMemo(() => {
|
||||
if (platform !== 'Flash' || !contentUrl) return null;
|
||||
|
||||
const urlPath = contentUrl.toLowerCase();
|
||||
const isSwfUrl = urlPath.includes('.swf');
|
||||
const isHtmlWrapper =
|
||||
urlPath.includes('.html') || urlPath.includes('.htm') || urlPath.endsWith('/');
|
||||
|
||||
if (isSwfUrl && !isHtmlWrapper) {
|
||||
return 'swf' as const;
|
||||
}
|
||||
return 'html-wrapper' as const;
|
||||
}, [platform, contentUrl]);
|
||||
|
||||
// Before Ruffle starts, it gets any saves the streamed Flash Player made that
|
||||
// it doesn't have yet. Otherwise a game played only streamed would start from
|
||||
// scratch here, and that fresh save would replace its progress on the next switch.
|
||||
const ruffleSwf = gameId && flashContentType === 'swf' && contentUrl ? contentUrl : null;
|
||||
const [ruffleSavesEpoch, setRuffleSavesEpoch] = useState<number | null>(null);
|
||||
useEffect(() => {
|
||||
if (!saveSync.ready || !ruffleSwf || !gameId) return;
|
||||
let cancelled = false;
|
||||
addStreamSavesToRuffle(gameId, ruffleSwf)
|
||||
.catch((error) => logger.error('[GamePlayer] Failed to copy stream saves to Ruffle:', error))
|
||||
.finally(() => {
|
||||
if (!cancelled) setRuffleSavesEpoch(saveSync.epoch);
|
||||
});
|
||||
return () => {
|
||||
cancelled = true;
|
||||
};
|
||||
}, [saveSync.ready, saveSync.epoch, ruffleSwf, gameId]);
|
||||
const ruffleSavesReady = !ruffleSwf || ruffleSavesEpoch === saveSync.epoch;
|
||||
|
||||
const canSwitchPlayer = canPlayInBrowser && streamable && Boolean(gameId);
|
||||
const isStreamed = streamable && Boolean(gameId) && (!canPlayInBrowser || preferStream);
|
||||
|
||||
@@ -178,22 +214,6 @@ function GamePlayerInternal({
|
||||
|
||||
const isAspectVideo = height === 'aspect-video';
|
||||
|
||||
// Determine Flash content type: direct SWF vs HTML wrapper
|
||||
// HTML wrappers (index.html, .html, .htm) need iframe, not Ruffle
|
||||
const flashContentType = useMemo(() => {
|
||||
if (platform !== 'Flash' || !contentUrl) return null;
|
||||
|
||||
const urlPath = contentUrl.toLowerCase();
|
||||
const isSwfUrl = urlPath.includes('.swf');
|
||||
const isHtmlWrapper =
|
||||
urlPath.includes('.html') || urlPath.includes('.htm') || urlPath.endsWith('/');
|
||||
|
||||
if (isSwfUrl && !isHtmlWrapper) {
|
||||
return 'swf' as const;
|
||||
}
|
||||
return 'html-wrapper' as const;
|
||||
}, [platform, contentUrl]);
|
||||
|
||||
return (
|
||||
<div className={`${containerClasses} ${isAspectVideo ? 'flex flex-col' : ''}`}>
|
||||
{showControls && (isFullscreen || !renderControls) ? (
|
||||
@@ -327,7 +347,7 @@ function GamePlayerInternal({
|
||||
}
|
||||
}
|
||||
>
|
||||
{!saveSync.ready ? (
|
||||
{!saveSync.ready || (!isStreamed && !ruffleSavesReady) ? (
|
||||
<div className="flex items-center justify-center h-full gap-3 text-muted-foreground">
|
||||
<Loader2 className="animate-spin" aria-hidden="true" />
|
||||
<span>Loading your save...</span>
|
||||
@@ -336,7 +356,11 @@ function GamePlayerInternal({
|
||||
<Fragment key={saveSync.epoch}>
|
||||
{/* Other platforms - stream from the server */}
|
||||
{isStreamed && gameId ? (
|
||||
<StreamPlayer gameId={gameId} title={title} />
|
||||
<StreamPlayer
|
||||
gameId={gameId}
|
||||
title={title}
|
||||
swfUrl={flashContentType === 'swf' ? contentUrl : undefined}
|
||||
/>
|
||||
) : /* Flash SWF - use Ruffle emulator */ flashContentType === 'swf' && contentUrl ? (
|
||||
<RufflePlayer
|
||||
swfUrl={contentUrl}
|
||||
|
||||
@@ -2,12 +2,15 @@ import { useEffect, useState } from 'react';
|
||||
import { AlertCircle, Loader2 } from 'lucide-react';
|
||||
import { gamesApi } from '@/lib/api/games';
|
||||
import { logger } from '@/lib/logger';
|
||||
import { flashSaveContext, mirrorToRuffle, withRuffleSaves } from '@/lib/saves/flashSaves';
|
||||
import { loadSaves, storeSaves } from '@/lib/streamSaves';
|
||||
import { getErrorMessage } from '@/types/api-error';
|
||||
|
||||
export interface StreamPlayerProps {
|
||||
gameId: string;
|
||||
title: string;
|
||||
/** For a Flash game Ruffle can also play: its SWF, so saves carry between the two */
|
||||
swfUrl?: string;
|
||||
}
|
||||
|
||||
type StreamState =
|
||||
@@ -19,16 +22,18 @@ type StreamState =
|
||||
* Plays a game that can't run in a browser by streaming it from a server-side
|
||||
* container. Saves are kept in this browser and synced with the container.
|
||||
*/
|
||||
export function StreamPlayer({ gameId, title }: StreamPlayerProps) {
|
||||
export function StreamPlayer({ gameId, title, swfUrl }: StreamPlayerProps) {
|
||||
const [state, setState] = useState<StreamState>({ status: 'starting' });
|
||||
|
||||
useEffect(() => {
|
||||
let cancelled = false;
|
||||
let events: EventSource | undefined;
|
||||
const flash = swfUrl ? flashSaveContext(swfUrl, window.location.hostname) : null;
|
||||
|
||||
(async () => {
|
||||
const session = await gamesApi.createStreamSession(gameId);
|
||||
const files = await loadSaves(gameId);
|
||||
const stored = await loadSaves(gameId);
|
||||
const files = flash ? await withRuffleSaves(gameId, stored, flash) : stored;
|
||||
const response = await fetch(`${session.path}_fp/start`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
@@ -40,10 +45,14 @@ export function StreamPlayer({ gameId, title }: StreamPlayerProps) {
|
||||
if (cancelled) return;
|
||||
|
||||
events = new EventSource(`${session.path}_fp/saves`);
|
||||
let previous = files;
|
||||
events.onmessage = (event) => {
|
||||
storeSaves(gameId, JSON.parse(event.data).files).catch((error) =>
|
||||
const { files: latest } = JSON.parse(event.data);
|
||||
storeSaves(gameId, latest).catch((error) =>
|
||||
logger.error('[StreamPlayer] Failed to store saves:', error)
|
||||
);
|
||||
if (flash) mirrorToRuffle(latest, previous, flash);
|
||||
previous = latest;
|
||||
};
|
||||
events.addEventListener('end', () => events?.close());
|
||||
setState({ status: 'running', path: session.path });
|
||||
@@ -56,7 +65,7 @@ export function StreamPlayer({ gameId, title }: StreamPlayerProps) {
|
||||
cancelled = true;
|
||||
events?.close();
|
||||
};
|
||||
}, [gameId]);
|
||||
}, [gameId, swfUrl]);
|
||||
|
||||
if (state.status === 'error') {
|
||||
return (
|
||||
|
||||
@@ -25,7 +25,7 @@ export function PortalLayout() {
|
||||
const searchRef = useRef<HTMLInputElement>(null);
|
||||
const [rolling, setRolling] = useState(false);
|
||||
|
||||
useEffect(() => applyPortalScheme('chilled'), []);
|
||||
useEffect(() => applyPortalScheme('slate'), []);
|
||||
useMatureSync();
|
||||
|
||||
const playRandom = async () => {
|
||||
|
||||
@@ -8,8 +8,8 @@ export interface PortalScheme {
|
||||
}
|
||||
|
||||
export const PORTAL_SCHEMES = {
|
||||
chilled: {
|
||||
label: 'Chilled',
|
||||
slate: {
|
||||
label: 'Slate',
|
||||
tokens: {
|
||||
'--p-bg': '#4c6878',
|
||||
'--p-bg-mix': '#2f4553',
|
||||
|
||||
@@ -0,0 +1,163 @@
|
||||
import { describe, it, expect, vi, beforeEach } from 'vitest';
|
||||
import {
|
||||
addStreamSavesToRuffle,
|
||||
flashSaveContext,
|
||||
flashToRuffle,
|
||||
mirrorToRuffle,
|
||||
ruffleToFlash,
|
||||
withRuffleSaves,
|
||||
} from './flashSaves';
|
||||
|
||||
const syncState = vi.hoisted(() => ({ keys: [] as string[] }));
|
||||
const streamSaves = vi.hoisted(() => ({ files: {} as Record<string, string> }));
|
||||
vi.mock('@/lib/streamSaves', () => ({ loadSaves: async () => streamSaves.files }));
|
||||
vi.mock('./gameSaves', () => ({
|
||||
loadSyncState: async (gameId: string) => ({
|
||||
gameId,
|
||||
keys: syncState.keys,
|
||||
databases: [],
|
||||
syncedHash: null,
|
||||
savedAt: null,
|
||||
}),
|
||||
}));
|
||||
|
||||
// Written by Ruffle for SharedObject.getLocal('pathsave') and getLocal('rootsave', '/')
|
||||
// in a SWF loaded from /game-proxy/http://savetest.example/dir/test.swf
|
||||
const PATH_KEY = 'arcade.example.com/game-proxy/http://savetest.example/dir/test.swf/pathsave';
|
||||
const ROOT_KEY = 'arcade.example.com//rootsave';
|
||||
const PATH_SOL = 'AL8AAAApVENTTwAEAAAAAAAIcGF0aHNhdmUAAAAAAAVzY29yZQBARQAAAAAAAAA=';
|
||||
const ROOT_SOL = 'AL8AAAApVENTTwAEAAAAAAAIcm9vdHNhdmUAAAAAAAVzY29yZQBARQAAAAAAAAA=';
|
||||
const PATH_FILE = 'Flash_Player/#SharedObjects/ABCD1234/savetest.example/dir/test.swf/pathsave.sol';
|
||||
const ROOT_FILE = 'Flash_Player/#SharedObjects/ABCD1234/savetest.example/rootsave.sol';
|
||||
|
||||
const context = flashSaveContext(
|
||||
'/game-proxy/http://savetest.example/dir/test.swf',
|
||||
'arcade.example.com'
|
||||
);
|
||||
if (!context) throw new Error('expected a context');
|
||||
|
||||
beforeEach(() => {
|
||||
localStorage.clear();
|
||||
syncState.keys = [];
|
||||
streamSaves.files = {};
|
||||
});
|
||||
|
||||
describe('flash save names', () => {
|
||||
it('reads the naming context from a proxied SWF URL only', () => {
|
||||
expect(context).toEqual({
|
||||
siteHost: 'arcade.example.com',
|
||||
proxyRoot: '/game-proxy/http://savetest.example',
|
||||
swfHost: 'savetest.example',
|
||||
});
|
||||
expect(flashSaveContext('/game-zip/abc/test.swf', 'arcade.example.com')).toBeNull();
|
||||
});
|
||||
|
||||
it("maps Ruffle's saves to Flash Player files, root saves only when the game made them", () => {
|
||||
const entries = { [PATH_KEY]: PATH_SOL, [ROOT_KEY]: ROOT_SOL, 'other-game': 'not a save' };
|
||||
const folder = { 'Flash_Player/#SharedObjects/ABCD1234/other.example/x.sol': 'AL8x' };
|
||||
expect(ruffleToFlash(entries, context, new Set(), folder)).toEqual({
|
||||
[PATH_FILE]: PATH_SOL,
|
||||
});
|
||||
expect(ruffleToFlash(entries, context, new Set([ROOT_KEY]), folder)).toEqual({
|
||||
[PATH_FILE]: PATH_SOL,
|
||||
[ROOT_FILE]: ROOT_SOL,
|
||||
});
|
||||
});
|
||||
|
||||
it("maps Flash Player files back to Ruffle's keys, ignoring other sites and files", () => {
|
||||
const files = {
|
||||
[PATH_FILE]: PATH_SOL,
|
||||
[ROOT_FILE]: ROOT_SOL,
|
||||
'Flash_Player/#SharedObjects/ABCD1234/elsewhere.example/x.sol': PATH_SOL,
|
||||
'Prefs/data.txt': 'eA==',
|
||||
};
|
||||
expect(flashToRuffle(files, context)).toEqual({ [PATH_KEY]: PATH_SOL, [ROOT_KEY]: ROOT_SOL });
|
||||
});
|
||||
});
|
||||
|
||||
describe('carrying saves between players', () => {
|
||||
it("starts the stream with Ruffle's saves, in the stream's own folder", async () => {
|
||||
localStorage.setItem(PATH_KEY, PATH_SOL);
|
||||
const files = await withRuffleSaves('game', { 'Prefs/x': 'eA==' }, context);
|
||||
expect(files).toEqual({
|
||||
'Prefs/x': 'eA==',
|
||||
'Flash_Player/#SharedObjects/DOTCOMAR/savetest.example/dir/test.swf/pathsave.sol': PATH_SOL,
|
||||
});
|
||||
});
|
||||
|
||||
it("replaces the stream's copy of a save with Ruffle's, in the stream's folder", async () => {
|
||||
localStorage.setItem(PATH_KEY, PATH_SOL);
|
||||
const streamCopy = { [PATH_FILE]: 'AL8stalecopy', [ROOT_FILE]: ROOT_SOL };
|
||||
expect(await withRuffleSaves('game', streamCopy, context)).toEqual({
|
||||
[PATH_FILE]: PATH_SOL,
|
||||
[ROOT_FILE]: ROOT_SOL,
|
||||
});
|
||||
});
|
||||
|
||||
it("copies the saves the stream changed into Ruffle's storage, and only those", () => {
|
||||
localStorage.setItem(ROOT_KEY, 'AL8ruffleprogress');
|
||||
mirrorToRuffle(
|
||||
{ [PATH_FILE]: PATH_SOL, [ROOT_FILE]: ROOT_SOL },
|
||||
{ [ROOT_FILE]: ROOT_SOL },
|
||||
context
|
||||
);
|
||||
expect(localStorage.getItem(PATH_KEY)).toBe(PATH_SOL);
|
||||
expect(localStorage.getItem(ROOT_KEY)).toBe('AL8ruffleprogress');
|
||||
});
|
||||
|
||||
it('gives Ruffle the stream-only saves before it starts, keeping its own', async () => {
|
||||
window.history.replaceState(null, '', '/browse/game');
|
||||
const host = window.location.hostname;
|
||||
streamSaves.files = { [PATH_FILE]: PATH_SOL, [ROOT_FILE]: ROOT_SOL };
|
||||
localStorage.setItem(`${host}//rootsave`, 'AL8ruffleprogress');
|
||||
|
||||
await addStreamSavesToRuffle('game', '/game-proxy/http://savetest.example/dir/test.swf');
|
||||
|
||||
expect(
|
||||
localStorage.getItem(`${host}/game-proxy/http://savetest.example/dir/test.swf/pathsave`)
|
||||
).toBe(PATH_SOL);
|
||||
expect(localStorage.getItem(`${host}//rootsave`)).toBe('AL8ruffleprogress');
|
||||
});
|
||||
});
|
||||
|
||||
// Bloons runs inside a MochiAds wrapper: in Ruffle the game saves under
|
||||
// [[DYNAMIC]]/1/, in the standalone Flash Player under the plain path
|
||||
describe('saves a wrapper keeps under [[DYNAMIC]] in one player only', () => {
|
||||
const bloons = flashSaveContext(
|
||||
'/game-proxy/http://games.nkstatic.com/Games/gameswfs/mochi_migration/bloons.swf',
|
||||
'arcade.example.com'
|
||||
);
|
||||
if (!bloons) throw new Error('expected a context');
|
||||
const base =
|
||||
'arcade.example.com/game-proxy/http://games.nkstatic.com/Games/gameswfs/mochi_migration/bloons.swf';
|
||||
const files =
|
||||
'Flash_Player/#SharedObjects/AQUKE2KN/games.nkstatic.com/Games/gameswfs/mochi_migration/bloons.swf';
|
||||
// A fresh profile, and one with levels cleared (shortened)
|
||||
const FRESH =
|
||||
'AL8AAABEVENTTwAEAAAAAAANYmxvb25zUHJvZmlsZQAAAAAABmxldmVsMQIABWNsZWFyAAAKbGV2ZWxiZXN0MQAAAAAAAAAAAAA=';
|
||||
const PROGRESS = 'AL8AAAJJVENTTwAEAAAAAAANYmxvb25zUHJvZmlsZQ';
|
||||
|
||||
it("gives Flash Player's plain path Ruffle's dynamic progress", () => {
|
||||
const ruffle = {
|
||||
[`${base}/bloonsProfile`]: FRESH,
|
||||
[`${base}/[[DYNAMIC]]/1/bloonsProfile`]: PROGRESS,
|
||||
};
|
||||
const stream = { [`${files}/bloonsProfile.sol`]: FRESH };
|
||||
expect(ruffleToFlash(ruffle, bloons, new Set(), stream)).toEqual({
|
||||
[`${files}/bloonsProfile.sol`]: PROGRESS,
|
||||
[`${files}/[[DYNAMIC]]/1/bloonsProfile.sol`]: PROGRESS,
|
||||
});
|
||||
});
|
||||
|
||||
it("brings progress made in Flash Player back to Ruffle's dynamic path", () => {
|
||||
localStorage.setItem(`${base}/bloonsProfile`, FRESH);
|
||||
localStorage.setItem(`${base}/[[DYNAMIC]]/1/bloonsProfile`, FRESH);
|
||||
mirrorToRuffle(
|
||||
{ [`${files}/bloonsProfile.sol`]: PROGRESS },
|
||||
{ [`${files}/bloonsProfile.sol`]: FRESH },
|
||||
bloons
|
||||
);
|
||||
expect(localStorage.getItem(`${base}/[[DYNAMIC]]/1/bloonsProfile`)).toBe(PROGRESS);
|
||||
expect(localStorage.getItem(`${base}/bloonsProfile`)).toBe(PROGRESS);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,221 @@
|
||||
import { loadSyncState } from './gameSaves';
|
||||
import { loadSaves, type SaveFiles } from '@/lib/streamSaves';
|
||||
|
||||
/**
|
||||
* Ruffle and the original Flash Player (streamed) store SharedObjects in the
|
||||
* same .sol format, under different names:
|
||||
*
|
||||
* - Ruffle, in localStorage, base64-encoded, keyed by the site's host and the
|
||||
* path it loaded the SWF from: `<site>/game-proxy/http://<host>/<path>/<name>`,
|
||||
* or `<site>//<name>` for a localPath of "/".
|
||||
* - Flash Player, as files in the streamed game's saves directory:
|
||||
* `Flash_Player/#SharedObjects/<folder>/<host>/<path>/<name>.sol`.
|
||||
*
|
||||
* A SWF loaded from memory, as by a MochiAds wrapper, saves under its loader's
|
||||
* path plus `[[DYNAMIC]]/<n>`, and a wrapper may do that in one player and not
|
||||
* the other: Bloons saves at `bloons.swf/[[DYNAMIC]]/1/` in Ruffle and at
|
||||
* `bloons.swf/` in Flash Player. Saves differing only by that step are
|
||||
* treated as one save.
|
||||
*
|
||||
* These helpers translate between the two so a game's saves follow it from one
|
||||
* player to the other.
|
||||
*/
|
||||
|
||||
const SHARED_OBJECTS = 'Flash_Player/#SharedObjects/';
|
||||
/** Flash Player names this folder randomly when it creates it; an existing one is reused */
|
||||
const DEFAULT_FOLDER = 'DOTCOMAR';
|
||||
/** Every .sol file starts with the bytes 00 BF 00, which base64-encode to "AL8" */
|
||||
const SOL_PREFIX = 'AL8';
|
||||
|
||||
export interface FlashSaveContext {
|
||||
/** Host Ruffle keys saves by: the site's own */
|
||||
siteHost: string;
|
||||
/** Path Ruffle loads the game's SWF host under, e.g. /game-proxy/http://example.com */
|
||||
proxyRoot: string;
|
||||
/** Host Flash Player keys saves by: the SWF's own */
|
||||
swfHost: string;
|
||||
}
|
||||
|
||||
/** The naming context for a SWF played through the game proxy, or null for any other URL. */
|
||||
export function flashSaveContext(swfUrl: string, siteHost: string): FlashSaveContext | null {
|
||||
const match = swfUrl.match(/^(\/game-proxy\/https?:\/\/([^/]+))\//);
|
||||
return match ? { siteHost, proxyRoot: match[1], swfHost: match[2] } : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* A Ruffle key's save as a Flash Player path, `<host>/<path>/<name>.sol`, or
|
||||
* null if it isn't this game's. Root-path saves are shared by every game, so
|
||||
* only those in rootKeys count, unless rootKeys is null.
|
||||
*/
|
||||
function ruffleKeyToPath(
|
||||
key: string,
|
||||
context: FlashSaveContext,
|
||||
rootKeys: ReadonlySet<string> | null
|
||||
): string | null {
|
||||
if (!key.startsWith(`${context.siteHost}/`)) return null;
|
||||
const rest = key.slice(context.siteHost.length);
|
||||
const slash = rest.lastIndexOf('/');
|
||||
const localPath = rest.slice(0, slash) || '/';
|
||||
const name = rest.slice(slash + 1);
|
||||
if (localPath === '/') {
|
||||
return rootKeys === null || rootKeys.has(key) ? `${context.swfHost}/${name}.sol` : null;
|
||||
}
|
||||
if (localPath.startsWith(`${context.proxyRoot}/`)) {
|
||||
return `${context.swfHost}${localPath.slice(context.proxyRoot.length)}/${name}.sol`;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/** The Ruffle key for a Flash Player path, `<host>/<path>/<name>.sol`, or null for another host's. */
|
||||
function pathToRuffleKey(path: string, context: FlashSaveContext): string | null {
|
||||
const parts = path.split('/');
|
||||
if (parts.length < 2 || parts[0] !== context.swfHost || !path.endsWith('.sol')) return null;
|
||||
const name = parts[parts.length - 1].slice(0, -'.sol'.length);
|
||||
const dirs = parts.slice(1, -1);
|
||||
return dirs.length
|
||||
? `${context.siteHost}${context.proxyRoot}/${dirs.join('/')}/${name}`
|
||||
: `${context.siteHost}//${name}`;
|
||||
}
|
||||
|
||||
/** A save file's folder and path below it, or null for files that aren't SharedObjects. */
|
||||
function splitSaveFile(file: string): { folder: string; path: string } | null {
|
||||
if (!file.startsWith(SHARED_OBJECTS) || !file.endsWith('.sol')) return null;
|
||||
const rest = file.slice(SHARED_OBJECTS.length);
|
||||
const slash = rest.indexOf('/');
|
||||
return slash > 0 ? { folder: rest.slice(0, slash), path: rest.slice(slash + 1) } : null;
|
||||
}
|
||||
|
||||
/** A save's path without its [[DYNAMIC]]/<n> steps, which one player may add and the other not. */
|
||||
function saveIdentity(path: string): string {
|
||||
return path.replace(/\/\[\[DYNAMIC\]\]\/\d+(?=\/)/g, '');
|
||||
}
|
||||
|
||||
function isDynamic(path: string): boolean {
|
||||
return saveIdentity(path) !== path;
|
||||
}
|
||||
|
||||
function sharedObjectsFolder(files: SaveFiles): string {
|
||||
for (const file of Object.keys(files)) {
|
||||
const split = splitSaveFile(file);
|
||||
if (split) return split.folder;
|
||||
}
|
||||
return DEFAULT_FOLDER;
|
||||
}
|
||||
|
||||
/**
|
||||
* Flash Player save files for a game's Ruffle SharedObjects. Each save is
|
||||
* written to its own path and to every path the stream already has for it.
|
||||
* Where Ruffle has a save under both a [[DYNAMIC]] path and the plain one, the
|
||||
* dynamic copy is used: that's the game itself, the plain one its wrapper's.
|
||||
*/
|
||||
export function ruffleToFlash(
|
||||
entries: Record<string, string>,
|
||||
context: FlashSaveContext,
|
||||
rootKeys: ReadonlySet<string>,
|
||||
existing: SaveFiles = {}
|
||||
): SaveFiles {
|
||||
const folder = sharedObjectsFolder(existing);
|
||||
const chosen = new Map<string, { value: string; dynamic: boolean }>();
|
||||
const targets = new Map<string, Set<string>>();
|
||||
const addTarget = (identity: string, file: string) =>
|
||||
targets.set(identity, (targets.get(identity) ?? new Set()).add(file));
|
||||
|
||||
for (const [key, value] of Object.entries(entries)) {
|
||||
if (!value.startsWith(SOL_PREFIX)) continue;
|
||||
const path = ruffleKeyToPath(key, context, rootKeys);
|
||||
if (path === null) continue;
|
||||
const identity = saveIdentity(path);
|
||||
const current = chosen.get(identity);
|
||||
if (!current || (isDynamic(path) && !current.dynamic)) {
|
||||
chosen.set(identity, { value, dynamic: isDynamic(path) });
|
||||
}
|
||||
addTarget(identity, `${SHARED_OBJECTS}${folder}/${path}`);
|
||||
}
|
||||
for (const file of Object.keys(existing)) {
|
||||
const split = splitSaveFile(file);
|
||||
if (split && chosen.has(saveIdentity(split.path))) addTarget(saveIdentity(split.path), file);
|
||||
}
|
||||
|
||||
const files: SaveFiles = {};
|
||||
for (const [identity, { value }] of chosen) {
|
||||
for (const file of targets.get(identity) ?? []) files[file] = value;
|
||||
}
|
||||
return files;
|
||||
}
|
||||
|
||||
/** Ruffle localStorage entries for a game's Flash Player save files, path for path. */
|
||||
export function flashToRuffle(files: SaveFiles, context: FlashSaveContext): Record<string, string> {
|
||||
const entries: Record<string, string> = {};
|
||||
for (const [file, value] of Object.entries(files)) {
|
||||
const split = splitSaveFile(file);
|
||||
const key = split && pathToRuffleKey(split.path, context);
|
||||
if (key) entries[key] = value;
|
||||
}
|
||||
return entries;
|
||||
}
|
||||
|
||||
function readLocalStorage(): Record<string, string> {
|
||||
const entries: Record<string, string> = {};
|
||||
for (let i = 0; i < localStorage.length; i++) {
|
||||
const key = localStorage.key(i);
|
||||
const value = key === null ? null : localStorage.getItem(key);
|
||||
if (key !== null && value !== null) entries[key] = value;
|
||||
}
|
||||
return entries;
|
||||
}
|
||||
|
||||
/**
|
||||
* The save files to start a streamed Flash game with: its stream saves, with
|
||||
* its Ruffle saves on top. Ruffle is where a game is usually played, and the
|
||||
* stream's own changes are copied back into Ruffle as they happen, so Ruffle's
|
||||
* copy is the latest.
|
||||
*/
|
||||
export async function withRuffleSaves(
|
||||
gameId: string,
|
||||
files: SaveFiles,
|
||||
context: FlashSaveContext
|
||||
): Promise<SaveFiles> {
|
||||
const { keys } = await loadSyncState(gameId);
|
||||
return { ...files, ...ruffleToFlash(readLocalStorage(), context, new Set(keys), files) };
|
||||
}
|
||||
|
||||
/**
|
||||
* Copies the saves a streamed game changed since `previous` into Ruffle's
|
||||
* storage: to the save's own key and to every key Ruffle already has for it.
|
||||
*/
|
||||
export function mirrorToRuffle(
|
||||
files: SaveFiles,
|
||||
previous: SaveFiles,
|
||||
context: FlashSaveContext
|
||||
): void {
|
||||
const ruffleKeys = Object.keys(readLocalStorage());
|
||||
for (const [file, value] of Object.entries(files)) {
|
||||
if (previous[file] === value) continue;
|
||||
const split = splitSaveFile(file);
|
||||
const key = split && pathToRuffleKey(split.path, context);
|
||||
if (!split || !key) continue;
|
||||
const identity = saveIdentity(split.path);
|
||||
const aliases = ruffleKeys.filter((k) => {
|
||||
const path = ruffleKeyToPath(k, context, null);
|
||||
return path !== null && saveIdentity(path) === identity;
|
||||
});
|
||||
for (const target of new Set([key, ...aliases])) {
|
||||
if (localStorage.getItem(target) !== value) localStorage.setItem(target, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Before Ruffle plays a game, gives it the streamed Flash Player's saves it
|
||||
* doesn't have yet, so progress made only in the stream isn't started over.
|
||||
* Saves Ruffle already has are left alone.
|
||||
*/
|
||||
export async function addStreamSavesToRuffle(gameId: string, swfUrl: string): Promise<void> {
|
||||
const context = flashSaveContext(swfUrl, window.location.hostname);
|
||||
if (!context) return;
|
||||
for (const [key, value] of Object.entries(flashToRuffle(await loadSaves(gameId), context))) {
|
||||
if (localStorage.getItem(key) === null) {
|
||||
localStorage.setItem(key, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
# User unit for the GitHub mirror, on a host that can push to GitHub. Never in
|
||||
# a dejima session: a sandbox may push only to its own forge.
|
||||
#
|
||||
# install -m 755 mirror/github-mirror.sh ~/.local/bin/dotcom-arcade-github-mirror
|
||||
# cp mirror/dotcom-arcade-github-mirror.service mirror/dotcom-arcade-github-mirror.timer ~/.config/systemd/user/
|
||||
# systemctl --user daemon-reload
|
||||
# systemctl --user enable --now dotcom-arcade-github-mirror.timer
|
||||
#
|
||||
# A copy, not a link into the checkout: the timer holds a key that can push to
|
||||
# GitHub, and a session working in this checkout can edit the script.
|
||||
# Reinstall it after reviewing an update.
|
||||
#
|
||||
# ~/.config/dotcom-arcade/github-mirror.env sets MIRROR_SOURCE, the forge
|
||||
# clone URL, and whatever else mirror/github-mirror.sh documents. The GitHub
|
||||
# key, a deploy key with write access to the repository, belongs behind an ssh
|
||||
# Host alias named in MIRROR_TARGET, so it is not also offered to the forge:
|
||||
#
|
||||
# MIRROR_SOURCE=git@forge.example.com:owner/dotcom-arcade.git
|
||||
# MIRROR_TARGET=git@github-dotcom-arcade:branderson/dotcom-arcade.git
|
||||
[Unit]
|
||||
Description=Mirror Dotcom Arcade's main and release tags to GitHub
|
||||
|
||||
[Service]
|
||||
Type=oneshot
|
||||
EnvironmentFile=%h/.config/dotcom-arcade/github-mirror.env
|
||||
ExecStart=%h/.local/bin/dotcom-arcade-github-mirror
|
||||
@@ -0,0 +1,9 @@
|
||||
[Unit]
|
||||
Description=Mirror Dotcom Arcade's main and release tags to GitHub, hourly
|
||||
|
||||
[Timer]
|
||||
OnCalendar=hourly
|
||||
Persistent=true
|
||||
|
||||
[Install]
|
||||
WantedBy=timers.target
|
||||
Executable
+133
@@ -0,0 +1,133 @@
|
||||
#!/usr/bin/env bash
|
||||
# Publishes main and its release tags to a read-only mirror on GitHub.
|
||||
#
|
||||
# MIRROR_SOURCE=<forge clone URL> mirror/github-mirror.sh sync
|
||||
# ... mirror/github-mirror.sh --dry-run build and print, push nothing
|
||||
# mirror/github-mirror.sh --settings configure the GitHub repo (needs gh)
|
||||
# mirror/github-mirror.sh --transform DIR rewrite a checkout in place
|
||||
#
|
||||
# Runs on a host that can push to GitHub, never in a dejima session: a sandbox
|
||||
# may push only to its own forge.
|
||||
#
|
||||
# The GitHub copy is not byte-for-byte. Its main is one extra commit on top of
|
||||
# the forge's main, whose tree is the forge's with the rewrites in transform()
|
||||
# applied, and whose parents are the forge commit and the previous mirror
|
||||
# commit. So every forge SHA is in the mirror unchanged, and each sync is a
|
||||
# fast-forward for anyone tracking it. Tags are pushed as they are, pointing at
|
||||
# the untransformed forge commits.
|
||||
#
|
||||
# Environment:
|
||||
# MIRROR_SOURCE forge clone URL (required to sync)
|
||||
# MIRROR_REPO GitHub repository, default branderson/dotcom-arcade
|
||||
# MIRROR_TARGET push URL, default git@github.com:$MIRROR_REPO.git
|
||||
# MIRROR_STATE working bare repository, default ~/.cache/dotcom-arcade-github-mirror.git
|
||||
set -euo pipefail
|
||||
|
||||
MIRROR_REPO="${MIRROR_REPO:-branderson/dotcom-arcade}"
|
||||
MIRROR_TARGET="${MIRROR_TARGET:-git@github.com:$MIRROR_REPO.git}"
|
||||
MIRROR_STATE="${MIRROR_STATE:-${XDG_CACHE_HOME:-$HOME/.cache}/dotcom-arcade-github-mirror.git}"
|
||||
|
||||
say() { echo "github-mirror: $*"; }
|
||||
die() { say "$*" >&2; exit 1; }
|
||||
|
||||
WORK=""
|
||||
cleanup() {
|
||||
[ -n "$WORK" ] || return 0
|
||||
git -C "$MIRROR_STATE" worktree remove --force "$WORK" 2>/dev/null || true
|
||||
rm -rf "$WORK"
|
||||
}
|
||||
|
||||
# Rewrites a checkout for GitHub. Each rewrite is checked, so a README that
|
||||
# drifted away from what this expects stops the mirror instead of publishing
|
||||
# the forge's version. Running it twice changes nothing.
|
||||
transform() {
|
||||
local readme="$1/README.md"
|
||||
# perl -i would write a symlink's target back as the README, publishing it.
|
||||
[ -f "$readme" ] && [ ! -L "$readme" ] || die "README.md is missing or a symlink in $1"
|
||||
|
||||
# The first thing a visitor to a mirror does is open an issue or a pull
|
||||
# request. Under the title.
|
||||
grep -q '^> \*\*This is a read-only mirror' "$readme" || perl -0pi -e '
|
||||
s{^(# [^\n]*)\n}{$1\n\n> **This is a read-only mirror.** Dotcom Arcade is developed on a private\n> forge, and issues and pull requests are not accepted here.\n}m
|
||||
' "$readme"
|
||||
grep -q '^> \*\*This is a read-only mirror' "$readme" \
|
||||
|| die "README.md: no title to put the mirror notice under"
|
||||
}
|
||||
|
||||
# Issues, pull requests, wiki and the like off; Actions stays on, since it
|
||||
# publishes the images. Settings rather than content, so a sync does not
|
||||
# reapply them; run once after creating the repository.
|
||||
settings() {
|
||||
command -v gh >/dev/null || die "--settings needs the gh CLI"
|
||||
gh api -X PATCH "repos/$MIRROR_REPO" --silent \
|
||||
-F has_issues=false -F has_pull_requests=false -F has_projects=false \
|
||||
-F has_wiki=false -F has_discussions=false
|
||||
}
|
||||
|
||||
sync() {
|
||||
[ -n "${MIRROR_SOURCE:-}" ] || die "MIRROR_SOURCE is not set"
|
||||
local git=(git -C "$MIRROR_STATE")
|
||||
trap cleanup EXIT
|
||||
[ -d "$MIRROR_STATE" ] || git init -q --bare "$MIRROR_STATE"
|
||||
|
||||
"${git[@]}" fetch -q --no-tags --prune "$MIRROR_SOURCE" \
|
||||
'+refs/heads/main:refs/source/main' '+refs/tags/*:refs/source/tags/*'
|
||||
local src prev=""
|
||||
src="$("${git[@]}" rev-parse refs/source/main)"
|
||||
|
||||
# An absent main (exit 2) is a first run; anything else is a real failure.
|
||||
local rc=0
|
||||
git ls-remote -q --exit-code "$MIRROR_TARGET" refs/heads/main >/dev/null || rc=$?
|
||||
if [ "$rc" -eq 0 ]; then
|
||||
"${git[@]}" fetch -q --no-tags "$MIRROR_TARGET" '+refs/heads/main:refs/mirror/main'
|
||||
prev="$("${git[@]}" rev-parse refs/mirror/main)"
|
||||
elif [ "$rc" -ne 2 ]; then
|
||||
die "cannot read $MIRROR_TARGET"
|
||||
fi
|
||||
|
||||
WORK="$(mktemp -d)"
|
||||
"${git[@]}" worktree add -q --detach "$WORK" "$src"
|
||||
transform "$WORK"
|
||||
git -C "$WORK" add -A
|
||||
local tree
|
||||
tree="$(git -C "$WORK" write-tree)"
|
||||
|
||||
if [ -n "$prev" ] && [ "$("${git[@]}" rev-parse "$prev^1")" = "$src" ] \
|
||||
&& [ "$("${git[@]}" rev-parse "$prev^{tree}")" = "$tree" ]; then
|
||||
say "already at ${src:0:12}"
|
||||
else
|
||||
# The forge commit's committer and date, so the same input always
|
||||
# makes the same commit.
|
||||
local name email date commit
|
||||
IFS=$'\t' read -r name email date < <("${git[@]}" log -1 --format='%cn%x09%ce%x09%cI' "$src")
|
||||
commit="$(GIT_AUTHOR_NAME="$name" GIT_AUTHOR_EMAIL="$email" GIT_AUTHOR_DATE="$date" \
|
||||
GIT_COMMITTER_NAME="$name" GIT_COMMITTER_EMAIL="$email" GIT_COMMITTER_DATE="$date" \
|
||||
"${git[@]}" commit-tree "$tree" -p "$src" ${prev:+-p "$prev"} \
|
||||
-m "Mirror ${src:0:12} for GitHub" \
|
||||
-m "README header added by mirror/github-mirror.sh.")"
|
||||
"${git[@]}" update-ref refs/mirror/next "$commit"
|
||||
[ -n "$DRY_RUN" ] || "${git[@]}" push -q "$MIRROR_TARGET" "$commit:refs/heads/main"
|
||||
say "main is ${src:0:12} as ${commit:0:12}"
|
||||
fi
|
||||
|
||||
# Only tags on main: one on another branch would publish unreleased work.
|
||||
local ref
|
||||
local refspecs=()
|
||||
while IFS= read -r ref; do
|
||||
if "${git[@]}" merge-base --is-ancestor "$ref" "$src"; then
|
||||
refspecs+=("$ref:refs/tags/${ref#refs/source/tags/}")
|
||||
say "tag ${ref#refs/source/tags/}"
|
||||
fi
|
||||
done < <("${git[@]}" for-each-ref --format='%(refname)' refs/source/tags/)
|
||||
[ "${#refspecs[@]}" -eq 0 ] || [ -n "$DRY_RUN" ] \
|
||||
|| "${git[@]}" push -q "$MIRROR_TARGET" "${refspecs[@]}"
|
||||
}
|
||||
|
||||
DRY_RUN=""
|
||||
case "${1:-}" in
|
||||
"") sync ;;
|
||||
--dry-run) DRY_RUN=1; sync ;;
|
||||
--settings) settings ;;
|
||||
--transform) [ -n "${2:-}" ] || die "--transform needs a directory"; transform "$2" ;;
|
||||
*) sed -n '4,7p' "$0" >&2; exit 2 ;;
|
||||
esac
|
||||
Executable
+41
@@ -0,0 +1,41 @@
|
||||
#!/usr/bin/env bash
|
||||
# Shows what upstream flashpoint-web has changed since it was last merged, and
|
||||
# how this project stands on each file it touches. Changes nothing but the
|
||||
# refs/remotes/upstream/master ref. See docs/08-development/upstream-sync.md.
|
||||
set -euo pipefail
|
||||
|
||||
URL=${UPSTREAM_URL:-https://github.com/darkraise/flashpoint-web.git}
|
||||
BRANCH=master
|
||||
UPSTREAM=refs/remotes/upstream/$BRANCH
|
||||
|
||||
cd "$(git rev-parse --show-toplevel)"
|
||||
git fetch -q --no-tags "$URL" "+$BRANCH:$UPSTREAM"
|
||||
base=$(git merge-base HEAD "$UPSTREAM")
|
||||
count=$(git rev-list --count "$base..$UPSTREAM")
|
||||
|
||||
echo "Last merged from upstream: $(git log -1 --format='%h %ad %s' --date=short "$base")"
|
||||
if ((count == 0)); then
|
||||
echo "Up to date with upstream $BRANCH."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
echo "$count new upstream commit(s):"
|
||||
git log --format=' %h %ad %s' --date=short "$base..$UPSTREAM"
|
||||
echo
|
||||
echo "Files they change, by where this project stands on each:"
|
||||
echo " unchanged here: merges as is changed here: merge both sides"
|
||||
echo " removed here: keep it removed new upstream: take it, unless it belongs to a removed area"
|
||||
echo
|
||||
git diff --name-only "$base" "$UPSTREAM" | while IFS= read -r file; do
|
||||
if ! git cat-file -e "HEAD:$file" 2>/dev/null; then
|
||||
if git cat-file -e "$base:$file" 2>/dev/null; then
|
||||
echo "removed here $file"
|
||||
else
|
||||
echo "new upstream $file"
|
||||
fi
|
||||
elif git diff --quiet "$base" HEAD -- "$file"; then
|
||||
echo "unchanged here $file"
|
||||
else
|
||||
echo "changed here $file"
|
||||
fi
|
||||
done | sort
|
||||
@@ -46,9 +46,7 @@ export class DockerDriver implements Driver {
|
||||
`PUID=${uid}`,
|
||||
`PGID=${gid}`,
|
||||
`SUBFOLDER=${streamPath(id)}`,
|
||||
// The game's exact size, and the display's, rounded up to even for H.264
|
||||
`GAME_WIDTH=${size.width}`,
|
||||
`GAME_HEIGHT=${size.height}`,
|
||||
// The game's size, rounded up to even for H.264
|
||||
`SELKIES_MANUAL_WIDTH=${size.width + (size.width % 2)}`,
|
||||
`SELKIES_MANUAL_HEIGHT=${size.height + (size.height % 2)}`,
|
||||
'SELKIES_UI_SHOW_SIDEBAR=false',
|
||||
|
||||
@@ -30,6 +30,7 @@ RUN apt-get update && \
|
||||
libxtst6 \
|
||||
libxxf86vm1 \
|
||||
sqlite3 \
|
||||
x11-utils \
|
||||
xdotool && \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
|
||||
@@ -54,6 +54,9 @@ is Flash Player's save directory, so the session manager syncs both to the
|
||||
player's browser. OldCPUSimulator hangs under Wine, so its target runs under
|
||||
`cpulimit` at the same share of the CPU. A Flash projector's window is
|
||||
stretched to the display and moved up by its menu bar's height, which hides the
|
||||
menu bar; the height is the window's opening height less the movie's
|
||||
(`GAME_HEIGHT`). Its full-screen mode isn't used, since some games, such as
|
||||
Bloons, don't play right in it. Flashpoint Navigator's toolbars are hidden.
|
||||
menu bar. GTK draws the menu bar in the window itself and the movie in a child
|
||||
window below it, so the movie's offset, read with `xwininfo`, is the menu bar's
|
||||
height. The window is made override-redirect first, since the window manager
|
||||
keeps windows on screen, and is kept in place while it's open, since Flash
|
||||
Player moves it back once the movie has loaded. Its full-screen mode isn't used, since some games, such
|
||||
as Bloons, don't play right in it. Flashpoint Navigator's toolbars are hidden.
|
||||
|
||||
@@ -49,16 +49,39 @@ case ${app,,} in
|
||||
if [[ ${app,,} == 'fpsoftware\flash\'* ]]; then
|
||||
# Hide the projector's menu bar by moving it above the display, and fill
|
||||
# the display with the movie. Not full screen, which some games, such as
|
||||
# Bloons, don't play right in. The window opens at the movie's size plus
|
||||
# the menu bar, which gives the menu bar's height.
|
||||
# Bloons, don't play right in. The window manager keeps windows on
|
||||
# screen, so the window is taken out of its hands first.
|
||||
(
|
||||
set +eo pipefail
|
||||
wid=$(xdotool search --sync --onlyvisible --name 'Flash Player' | head -1)
|
||||
eval "$(xdotool getwindowgeometry --shell "$wid")"
|
||||
read -r display_width display_height < <(xdotool getdisplaygeometry)
|
||||
menu=$((HEIGHT - ${GAME_HEIGHT:-$display_height}))
|
||||
((menu > 0 && menu < 100)) || menu=0
|
||||
xdotool windowsize "$wid" "$display_width" $((display_height + menu)) \
|
||||
windowmove "$wid" 0 $((-menu)) windowactivate "$wid"
|
||||
read -r width height < <(xdotool getdisplaygeometry)
|
||||
# GTK draws the menu bar in the window itself, and the movie in the
|
||||
# largest child window, below it: the movie's offset is the menu bar's height
|
||||
menu=$(xwininfo -children -id "$wid" | awk '
|
||||
match($0, /[0-9]+x[0-9]+\+-?[0-9]+\+-?[0-9]+/) {
|
||||
split(substr($0, RSTART, RLENGTH), g, /[x+]/)
|
||||
if (g[1] * g[2] > area) { area = g[1] * g[2]; top = g[4] }
|
||||
}
|
||||
END { print top + 0 }')
|
||||
((menu >= 0 && menu < height)) || menu=0
|
||||
echo "Flash Player window $wid: menu bar ${menu}px, display ${width}x${height}"
|
||||
xdotool windowunmap --sync "$wid"
|
||||
xdotool set_window --overrideredirect 1 "$wid"
|
||||
xdotool windowmap --sync "$wid"
|
||||
place() { xdotool windowsize "$wid" "$width" $((height + menu)) windowmove "$wid" 0 $((-menu)); }
|
||||
place
|
||||
xdotool windowfocus "$wid"
|
||||
# Flash Player moves its window back once the movie has loaded, so it's
|
||||
# kept in place for as long as it's open
|
||||
moves=0
|
||||
while geometry=$(xdotool getwindowgeometry --shell "$wid" 2>/dev/null); do
|
||||
eval "$geometry"
|
||||
if ((X != 0 || Y != -menu || WIDTH != width || HEIGHT != height + menu)); then
|
||||
((++moves <= 3)) && echo "Flash Player window moved to $X,$Y (${WIDTH}x${HEIGHT}); putting it back"
|
||||
place
|
||||
fi
|
||||
sleep 0.5
|
||||
done
|
||||
) &
|
||||
fi
|
||||
cd "${argv[0]}"
|
||||
|
||||
Reference in New Issue
Block a user