Chilled color scheme as swappable tokens, Fredoka wordmark with a
configurable tagline, genre categories, search and random hotkeys.
The homepage offers a Game of the Day, a Time Machine with a date
picker, recently played games and Flashpoint playlist shelves.
Mature games are hidden unless opted in from the user menu, stored
in the browser and the account. Browse lists default to a seeded
shuffle and accept release date ranges.
The streaming client in a streamed game's iframe shares the app's origin and
keeps its settings in localStorage under its page address, which includes
the session. Those keys changed during play, so they were attributed to the
game and a new batch joined its save every session. Exclude them, and drop
any already recorded when gathering a save.
Saves games keep in the browser now sync with the signed-in player's
account: Ruffle SharedObjects and HTML5 localStorage, IndexedDB databases
(exported and imported whole, typed arrays and blobs included), and streamed
games' save files. Games share the app's origin, so storage that changes
while a game runs is attributed to it. Before a game starts, the account's
save is loaded unless this browser has a newer one; changes upload as they
happen; and a Saves dialog in the player restores any of the last 10, keeping
the save it replaces as a backup.
Adds game_save_snapshots and /api/game-saves for copies of the saves games
keep in a player's browser. An upload matching the current save is a no-op,
the newest 10 snapshots per user and game are kept as backups, and saves may
be up to 10 MB, so the router parses its own bodies past the app's 1 MB JSON
limit.
A proxy that sets the username header twice, as when Authentik's nginx
snippet and the documented lines are both present, made Node join the values
into "brad, brad" and create an account of that name instead of signing in
brad. Read each occurrence separately: identical repeats count once, and
conflicting ones are refused. The docs now note Authentik's snippet already
sets the headers.
On load, a signed-out visitor first asks the backend to sign them in as the
user an authenticating proxy vouches for, before guest mode or a login
redirect takes over; an explicit logout skips this for the rest of the tab.
Settings gains a password card for signed-in users, where a proxy-signed-in
user can set a password without the current one to log in without the
proxy.
With TRUSTED_HEADER_USERNAME and TRUSTED_PROXIES set, POST
/api/auth/trusted-login signs in the user an authenticating reverse proxy
(such as Authentik forward auth) names in that header, believing it only on
connections from the proxy addresses. Users are matched by username, so an
existing account is adopted; otherwise one is created, the first as admin
as with registration. New accounts get a random password, and a user the
proxy vouches for can set their own password without the current one, to log
in when reached without the proxy.
Flash games Ruffle can play now also report streamable, and the player
offers a switch to the original Flash Player streamed from the server.
Flash games launched from a page, which need the browser plugin, stream
instead of loading a page that can't play, and search no longer hides them
while streaming is enabled.
Games the backend reports as streamable get a Play button. The player starts
a stream session, embeds the stream, and keeps the game's saves in
IndexedDB: sent when the session starts and updated as the server pushes
changes.
Games on other platforms (Java applets first) can be played through a
session manager that streams them from a server-side container. When
STREAMING_API_URL and STREAMING_API_TOKEN are set, game details and launch
data report whether a game is streamable, and POST /games/:id/stream-session
starts a session.