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11
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e531228fa9 | ||
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d1cebec142 | ||
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3c4d3e7216 | ||
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e697638827 | ||
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1306a88b0e | ||
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28d590ddd2 | ||
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a236d7a1b0 | ||
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3d93ef7304 | ||
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c5b1f750bc | ||
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26f920c0da | ||
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b982e0a541 |
@@ -33,4 +33,9 @@ What changes:
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||||
- **Streaming config.** Streaming is now part of the same compose file. Replace
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||||
the separate `API_TOKEN` and `STREAMING_API_URL` with `STREAMING_API_TOKEN`
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and `COMPOSE_PROFILES=streaming` (see [Streaming](../10-features/13-streaming.md)).
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The `/stream/` proxy route is unchanged.
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- **No separate `/stream/` route.** The app now proxies streams to the session
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manager itself, and the session manager no longer publishes port 8081.
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Remove any `location /stream/` block from your reverse proxy, or streams
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will time out with a 504. Move its WebSocket and timeout settings to the
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location that serves the app (see
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[Reverse proxy](../10-features/13-streaming.md#reverse-proxy)).
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||||
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@@ -22,6 +22,45 @@ The app works it out by watching instead: whatever changes while a game is
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playing belongs to that game, and it remembers that for next time. The app's own
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storage is never included.
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## Ruffle and the original Flash Player
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A Flash game's saves carry over when switching between Ruffle and the original
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Flash Player (streamed). Both store SharedObjects in the same `.sol` format,
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||||
under different names:
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||||
|
||||
- Ruffle keeps them in localStorage, keyed by the site's host and the path it
|
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loaded the SWF from.
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- Flash Player keeps them as files under `Flash_Player/#SharedObjects/` in the
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streamed game's saves, keyed by the SWF's own host and path.
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||||
|
||||
Starting the original Flash Player adds the game's Ruffle saves to the files the
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stream starts with. While it plays, its saves are copied back into Ruffle's
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storage as they change. Saves made with a `localPath` of `/` are shared by
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every game in Ruffle, so only those seen changing while this game ran are
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carried over.
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Ruffle's copy of a save is kept up to date in both directions, so it's the one
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the stream starts with:
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- Before Ruffle starts a game, it's given any of the stream's saves it doesn't
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have yet, such as progress made only in the stream. The game then loads that
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progress instead of starting a fresh save, which would otherwise replace the
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stream's progress on the next switch. Saves Ruffle already has are left alone.
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- While the stream plays, the saves it changes are copied into Ruffle.
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Some games save under a different path in each player. A SWF that a wrapper
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(such as MochiAds) loads from memory saves under its loader's path plus
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`[[DYNAMIC]]/<n>`, and a wrapper may do that in Ruffle but not in the
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standalone Flash Player. Bloons, for example, keeps its progress under
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`bloons.swf/[[DYNAMIC]]/1/` in Ruffle and under `bloons.swf/` in Flash Player.
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Saves that differ only by that step are treated as one save:
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- When the stream starts, a save is written to every path the stream has for
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it. If Ruffle has both a dynamic and a plain copy, the dynamic one is used.
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- A save the stream changes is copied to every key Ruffle has for it.
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A stream save replaced this way is still in the account's backups.
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## Sync
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Before a game starts, the app compares the browser's save with the account's
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@@ -17,14 +17,15 @@ const flashGame = {
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describe('GamePlayer player choice', () => {
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it('switches a streamable Flash game between Ruffle and the original Flash Player', async () => {
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render(<GamePlayer {...flashGame} streamable />);
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expect(screen.getByText('ruffle')).toBeInTheDocument();
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// Ruffle starts once any streamed saves have been handed to it
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expect(await screen.findByText('ruffle')).toBeInTheDocument();
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await userEvent.click(screen.getByRole('button', { name: 'Use original Flash Player' }));
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expect(screen.getByText('stream')).toBeInTheDocument();
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expect(screen.queryByText('ruffle')).not.toBeInTheDocument();
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await userEvent.click(screen.getByRole('button', { name: 'Use Ruffle' }));
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expect(screen.getByText('ruffle')).toBeInTheDocument();
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expect(await screen.findByText('ruffle')).toBeInTheDocument();
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});
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it('offers no choice when the game cannot be streamed', () => {
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@@ -14,6 +14,7 @@ import { RufflePlayer } from './RufflePlayer';
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import { StreamPlayer } from './StreamPlayer';
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import { SavesDialog } from './SavesDialog';
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import { useGameSaveSync } from '@/hooks/useGameSaveSync';
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import { addStreamSavesToRuffle } from '@/lib/saves/flashSaves';
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import { useAuthStore } from '@/store/auth';
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import { PlayerErrorBoundary } from './PlayerErrorBoundary';
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import { PlatformIcon } from '@/components/ui/platform-icon';
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@@ -137,6 +138,41 @@ function GamePlayerInternal({
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}
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}, [contentUrl, platform]);
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// Determine Flash content type: direct SWF vs HTML wrapper
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// HTML wrappers (index.html, .html, .htm) need iframe, not Ruffle
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const flashContentType = useMemo(() => {
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if (platform !== 'Flash' || !contentUrl) return null;
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const urlPath = contentUrl.toLowerCase();
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const isSwfUrl = urlPath.includes('.swf');
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const isHtmlWrapper =
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urlPath.includes('.html') || urlPath.includes('.htm') || urlPath.endsWith('/');
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||||
|
||||
if (isSwfUrl && !isHtmlWrapper) {
|
||||
return 'swf' as const;
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}
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return 'html-wrapper' as const;
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}, [platform, contentUrl]);
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|
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// Before Ruffle starts, it gets any saves the streamed Flash Player made that
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// it doesn't have yet. Otherwise a game played only streamed would start from
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// scratch here, and that fresh save would replace its progress on the next switch.
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const ruffleSwf = gameId && flashContentType === 'swf' && contentUrl ? contentUrl : null;
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const [ruffleSavesEpoch, setRuffleSavesEpoch] = useState<number | null>(null);
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useEffect(() => {
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if (!saveSync.ready || !ruffleSwf || !gameId) return;
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let cancelled = false;
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addStreamSavesToRuffle(gameId, ruffleSwf)
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.catch((error) => logger.error('[GamePlayer] Failed to copy stream saves to Ruffle:', error))
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.finally(() => {
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if (!cancelled) setRuffleSavesEpoch(saveSync.epoch);
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});
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return () => {
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cancelled = true;
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};
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}, [saveSync.ready, saveSync.epoch, ruffleSwf, gameId]);
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const ruffleSavesReady = !ruffleSwf || ruffleSavesEpoch === saveSync.epoch;
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const canSwitchPlayer = canPlayInBrowser && streamable && Boolean(gameId);
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const isStreamed = streamable && Boolean(gameId) && (!canPlayInBrowser || preferStream);
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||||
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||||
@@ -178,22 +214,6 @@ function GamePlayerInternal({
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||||
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||||
const isAspectVideo = height === 'aspect-video';
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||||
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||||
// Determine Flash content type: direct SWF vs HTML wrapper
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||||
// HTML wrappers (index.html, .html, .htm) need iframe, not Ruffle
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||||
const flashContentType = useMemo(() => {
|
||||
if (platform !== 'Flash' || !contentUrl) return null;
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||||
|
||||
const urlPath = contentUrl.toLowerCase();
|
||||
const isSwfUrl = urlPath.includes('.swf');
|
||||
const isHtmlWrapper =
|
||||
urlPath.includes('.html') || urlPath.includes('.htm') || urlPath.endsWith('/');
|
||||
|
||||
if (isSwfUrl && !isHtmlWrapper) {
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||||
return 'swf' as const;
|
||||
}
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||||
return 'html-wrapper' as const;
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||||
}, [platform, contentUrl]);
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||||
|
||||
return (
|
||||
<div className={`${containerClasses} ${isAspectVideo ? 'flex flex-col' : ''}`}>
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{showControls && (isFullscreen || !renderControls) ? (
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||||
@@ -327,7 +347,7 @@ function GamePlayerInternal({
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||||
}
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||||
}
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||||
>
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||||
{!saveSync.ready ? (
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||||
{!saveSync.ready || (!isStreamed && !ruffleSavesReady) ? (
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||||
<div className="flex items-center justify-center h-full gap-3 text-muted-foreground">
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<Loader2 className="animate-spin" aria-hidden="true" />
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<span>Loading your save...</span>
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@@ -336,7 +356,11 @@ function GamePlayerInternal({
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<Fragment key={saveSync.epoch}>
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{/* Other platforms - stream from the server */}
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{isStreamed && gameId ? (
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<StreamPlayer gameId={gameId} title={title} />
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||||
<StreamPlayer
|
||||
gameId={gameId}
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title={title}
|
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swfUrl={flashContentType === 'swf' ? contentUrl : undefined}
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||||
/>
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||||
) : /* Flash SWF - use Ruffle emulator */ flashContentType === 'swf' && contentUrl ? (
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||||
<RufflePlayer
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||||
swfUrl={contentUrl}
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||||
@@ -2,12 +2,15 @@ import { useEffect, useState } from 'react';
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import { AlertCircle, Loader2 } from 'lucide-react';
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||||
import { gamesApi } from '@/lib/api/games';
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import { logger } from '@/lib/logger';
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||||
import { flashSaveContext, mirrorToRuffle, withRuffleSaves } from '@/lib/saves/flashSaves';
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||||
import { loadSaves, storeSaves } from '@/lib/streamSaves';
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||||
import { getErrorMessage } from '@/types/api-error';
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||||
|
||||
export interface StreamPlayerProps {
|
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gameId: string;
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||||
title: string;
|
||||
/** For a Flash game Ruffle can also play: its SWF, so saves carry between the two */
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||||
swfUrl?: string;
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||||
}
|
||||
|
||||
type StreamState =
|
||||
@@ -19,16 +22,18 @@ type StreamState =
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||||
* Plays a game that can't run in a browser by streaming it from a server-side
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||||
* container. Saves are kept in this browser and synced with the container.
|
||||
*/
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||||
export function StreamPlayer({ gameId, title }: StreamPlayerProps) {
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||||
export function StreamPlayer({ gameId, title, swfUrl }: StreamPlayerProps) {
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||||
const [state, setState] = useState<StreamState>({ status: 'starting' });
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||||
|
||||
useEffect(() => {
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||||
let cancelled = false;
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||||
let events: EventSource | undefined;
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||||
const flash = swfUrl ? flashSaveContext(swfUrl, window.location.hostname) : null;
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||||
|
||||
(async () => {
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||||
const session = await gamesApi.createStreamSession(gameId);
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const files = await loadSaves(gameId);
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||||
const stored = await loadSaves(gameId);
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||||
const files = flash ? await withRuffleSaves(gameId, stored, flash) : stored;
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||||
const response = await fetch(`${session.path}_fp/start`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
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||||
@@ -40,10 +45,14 @@ export function StreamPlayer({ gameId, title }: StreamPlayerProps) {
|
||||
if (cancelled) return;
|
||||
|
||||
events = new EventSource(`${session.path}_fp/saves`);
|
||||
let previous = files;
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||||
events.onmessage = (event) => {
|
||||
storeSaves(gameId, JSON.parse(event.data).files).catch((error) =>
|
||||
const { files: latest } = JSON.parse(event.data);
|
||||
storeSaves(gameId, latest).catch((error) =>
|
||||
logger.error('[StreamPlayer] Failed to store saves:', error)
|
||||
);
|
||||
if (flash) mirrorToRuffle(latest, previous, flash);
|
||||
previous = latest;
|
||||
};
|
||||
events.addEventListener('end', () => events?.close());
|
||||
setState({ status: 'running', path: session.path });
|
||||
@@ -56,7 +65,7 @@ export function StreamPlayer({ gameId, title }: StreamPlayerProps) {
|
||||
cancelled = true;
|
||||
events?.close();
|
||||
};
|
||||
}, [gameId]);
|
||||
}, [gameId, swfUrl]);
|
||||
|
||||
if (state.status === 'error') {
|
||||
return (
|
||||
|
||||
@@ -0,0 +1,163 @@
|
||||
import { describe, it, expect, vi, beforeEach } from 'vitest';
|
||||
import {
|
||||
addStreamSavesToRuffle,
|
||||
flashSaveContext,
|
||||
flashToRuffle,
|
||||
mirrorToRuffle,
|
||||
ruffleToFlash,
|
||||
withRuffleSaves,
|
||||
} from './flashSaves';
|
||||
|
||||
const syncState = vi.hoisted(() => ({ keys: [] as string[] }));
|
||||
const streamSaves = vi.hoisted(() => ({ files: {} as Record<string, string> }));
|
||||
vi.mock('@/lib/streamSaves', () => ({ loadSaves: async () => streamSaves.files }));
|
||||
vi.mock('./gameSaves', () => ({
|
||||
loadSyncState: async (gameId: string) => ({
|
||||
gameId,
|
||||
keys: syncState.keys,
|
||||
databases: [],
|
||||
syncedHash: null,
|
||||
savedAt: null,
|
||||
}),
|
||||
}));
|
||||
|
||||
// Written by Ruffle for SharedObject.getLocal('pathsave') and getLocal('rootsave', '/')
|
||||
// in a SWF loaded from /game-proxy/http://savetest.example/dir/test.swf
|
||||
const PATH_KEY = 'arcade.example.com/game-proxy/http://savetest.example/dir/test.swf/pathsave';
|
||||
const ROOT_KEY = 'arcade.example.com//rootsave';
|
||||
const PATH_SOL = 'AL8AAAApVENTTwAEAAAAAAAIcGF0aHNhdmUAAAAAAAVzY29yZQBARQAAAAAAAAA=';
|
||||
const ROOT_SOL = 'AL8AAAApVENTTwAEAAAAAAAIcm9vdHNhdmUAAAAAAAVzY29yZQBARQAAAAAAAAA=';
|
||||
const PATH_FILE = 'Flash_Player/#SharedObjects/ABCD1234/savetest.example/dir/test.swf/pathsave.sol';
|
||||
const ROOT_FILE = 'Flash_Player/#SharedObjects/ABCD1234/savetest.example/rootsave.sol';
|
||||
|
||||
const context = flashSaveContext(
|
||||
'/game-proxy/http://savetest.example/dir/test.swf',
|
||||
'arcade.example.com'
|
||||
);
|
||||
if (!context) throw new Error('expected a context');
|
||||
|
||||
beforeEach(() => {
|
||||
localStorage.clear();
|
||||
syncState.keys = [];
|
||||
streamSaves.files = {};
|
||||
});
|
||||
|
||||
describe('flash save names', () => {
|
||||
it('reads the naming context from a proxied SWF URL only', () => {
|
||||
expect(context).toEqual({
|
||||
siteHost: 'arcade.example.com',
|
||||
proxyRoot: '/game-proxy/http://savetest.example',
|
||||
swfHost: 'savetest.example',
|
||||
});
|
||||
expect(flashSaveContext('/game-zip/abc/test.swf', 'arcade.example.com')).toBeNull();
|
||||
});
|
||||
|
||||
it("maps Ruffle's saves to Flash Player files, root saves only when the game made them", () => {
|
||||
const entries = { [PATH_KEY]: PATH_SOL, [ROOT_KEY]: ROOT_SOL, 'other-game': 'not a save' };
|
||||
const folder = { 'Flash_Player/#SharedObjects/ABCD1234/other.example/x.sol': 'AL8x' };
|
||||
expect(ruffleToFlash(entries, context, new Set(), folder)).toEqual({
|
||||
[PATH_FILE]: PATH_SOL,
|
||||
});
|
||||
expect(ruffleToFlash(entries, context, new Set([ROOT_KEY]), folder)).toEqual({
|
||||
[PATH_FILE]: PATH_SOL,
|
||||
[ROOT_FILE]: ROOT_SOL,
|
||||
});
|
||||
});
|
||||
|
||||
it("maps Flash Player files back to Ruffle's keys, ignoring other sites and files", () => {
|
||||
const files = {
|
||||
[PATH_FILE]: PATH_SOL,
|
||||
[ROOT_FILE]: ROOT_SOL,
|
||||
'Flash_Player/#SharedObjects/ABCD1234/elsewhere.example/x.sol': PATH_SOL,
|
||||
'Prefs/data.txt': 'eA==',
|
||||
};
|
||||
expect(flashToRuffle(files, context)).toEqual({ [PATH_KEY]: PATH_SOL, [ROOT_KEY]: ROOT_SOL });
|
||||
});
|
||||
});
|
||||
|
||||
describe('carrying saves between players', () => {
|
||||
it("starts the stream with Ruffle's saves, in the stream's own folder", async () => {
|
||||
localStorage.setItem(PATH_KEY, PATH_SOL);
|
||||
const files = await withRuffleSaves('game', { 'Prefs/x': 'eA==' }, context);
|
||||
expect(files).toEqual({
|
||||
'Prefs/x': 'eA==',
|
||||
'Flash_Player/#SharedObjects/DOTCOMAR/savetest.example/dir/test.swf/pathsave.sol': PATH_SOL,
|
||||
});
|
||||
});
|
||||
|
||||
it("replaces the stream's copy of a save with Ruffle's, in the stream's folder", async () => {
|
||||
localStorage.setItem(PATH_KEY, PATH_SOL);
|
||||
const streamCopy = { [PATH_FILE]: 'AL8stalecopy', [ROOT_FILE]: ROOT_SOL };
|
||||
expect(await withRuffleSaves('game', streamCopy, context)).toEqual({
|
||||
[PATH_FILE]: PATH_SOL,
|
||||
[ROOT_FILE]: ROOT_SOL,
|
||||
});
|
||||
});
|
||||
|
||||
it("copies the saves the stream changed into Ruffle's storage, and only those", () => {
|
||||
localStorage.setItem(ROOT_KEY, 'AL8ruffleprogress');
|
||||
mirrorToRuffle(
|
||||
{ [PATH_FILE]: PATH_SOL, [ROOT_FILE]: ROOT_SOL },
|
||||
{ [ROOT_FILE]: ROOT_SOL },
|
||||
context
|
||||
);
|
||||
expect(localStorage.getItem(PATH_KEY)).toBe(PATH_SOL);
|
||||
expect(localStorage.getItem(ROOT_KEY)).toBe('AL8ruffleprogress');
|
||||
});
|
||||
|
||||
it('gives Ruffle the stream-only saves before it starts, keeping its own', async () => {
|
||||
window.history.replaceState(null, '', '/browse/game');
|
||||
const host = window.location.hostname;
|
||||
streamSaves.files = { [PATH_FILE]: PATH_SOL, [ROOT_FILE]: ROOT_SOL };
|
||||
localStorage.setItem(`${host}//rootsave`, 'AL8ruffleprogress');
|
||||
|
||||
await addStreamSavesToRuffle('game', '/game-proxy/http://savetest.example/dir/test.swf');
|
||||
|
||||
expect(
|
||||
localStorage.getItem(`${host}/game-proxy/http://savetest.example/dir/test.swf/pathsave`)
|
||||
).toBe(PATH_SOL);
|
||||
expect(localStorage.getItem(`${host}//rootsave`)).toBe('AL8ruffleprogress');
|
||||
});
|
||||
});
|
||||
|
||||
// Bloons runs inside a MochiAds wrapper: in Ruffle the game saves under
|
||||
// [[DYNAMIC]]/1/, in the standalone Flash Player under the plain path
|
||||
describe('saves a wrapper keeps under [[DYNAMIC]] in one player only', () => {
|
||||
const bloons = flashSaveContext(
|
||||
'/game-proxy/http://games.nkstatic.com/Games/gameswfs/mochi_migration/bloons.swf',
|
||||
'arcade.example.com'
|
||||
);
|
||||
if (!bloons) throw new Error('expected a context');
|
||||
const base =
|
||||
'arcade.example.com/game-proxy/http://games.nkstatic.com/Games/gameswfs/mochi_migration/bloons.swf';
|
||||
const files =
|
||||
'Flash_Player/#SharedObjects/AQUKE2KN/games.nkstatic.com/Games/gameswfs/mochi_migration/bloons.swf';
|
||||
// A fresh profile, and one with levels cleared (shortened)
|
||||
const FRESH =
|
||||
'AL8AAABEVENTTwAEAAAAAAANYmxvb25zUHJvZmlsZQAAAAAABmxldmVsMQIABWNsZWFyAAAKbGV2ZWxiZXN0MQAAAAAAAAAAAAA=';
|
||||
const PROGRESS = 'AL8AAAJJVENTTwAEAAAAAAANYmxvb25zUHJvZmlsZQ';
|
||||
|
||||
it("gives Flash Player's plain path Ruffle's dynamic progress", () => {
|
||||
const ruffle = {
|
||||
[`${base}/bloonsProfile`]: FRESH,
|
||||
[`${base}/[[DYNAMIC]]/1/bloonsProfile`]: PROGRESS,
|
||||
};
|
||||
const stream = { [`${files}/bloonsProfile.sol`]: FRESH };
|
||||
expect(ruffleToFlash(ruffle, bloons, new Set(), stream)).toEqual({
|
||||
[`${files}/bloonsProfile.sol`]: PROGRESS,
|
||||
[`${files}/[[DYNAMIC]]/1/bloonsProfile.sol`]: PROGRESS,
|
||||
});
|
||||
});
|
||||
|
||||
it("brings progress made in Flash Player back to Ruffle's dynamic path", () => {
|
||||
localStorage.setItem(`${base}/bloonsProfile`, FRESH);
|
||||
localStorage.setItem(`${base}/[[DYNAMIC]]/1/bloonsProfile`, FRESH);
|
||||
mirrorToRuffle(
|
||||
{ [`${files}/bloonsProfile.sol`]: PROGRESS },
|
||||
{ [`${files}/bloonsProfile.sol`]: FRESH },
|
||||
bloons
|
||||
);
|
||||
expect(localStorage.getItem(`${base}/[[DYNAMIC]]/1/bloonsProfile`)).toBe(PROGRESS);
|
||||
expect(localStorage.getItem(`${base}/bloonsProfile`)).toBe(PROGRESS);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,221 @@
|
||||
import { loadSyncState } from './gameSaves';
|
||||
import { loadSaves, type SaveFiles } from '@/lib/streamSaves';
|
||||
|
||||
/**
|
||||
* Ruffle and the original Flash Player (streamed) store SharedObjects in the
|
||||
* same .sol format, under different names:
|
||||
*
|
||||
* - Ruffle, in localStorage, base64-encoded, keyed by the site's host and the
|
||||
* path it loaded the SWF from: `<site>/game-proxy/http://<host>/<path>/<name>`,
|
||||
* or `<site>//<name>` for a localPath of "/".
|
||||
* - Flash Player, as files in the streamed game's saves directory:
|
||||
* `Flash_Player/#SharedObjects/<folder>/<host>/<path>/<name>.sol`.
|
||||
*
|
||||
* A SWF loaded from memory, as by a MochiAds wrapper, saves under its loader's
|
||||
* path plus `[[DYNAMIC]]/<n>`, and a wrapper may do that in one player and not
|
||||
* the other: Bloons saves at `bloons.swf/[[DYNAMIC]]/1/` in Ruffle and at
|
||||
* `bloons.swf/` in Flash Player. Saves differing only by that step are
|
||||
* treated as one save.
|
||||
*
|
||||
* These helpers translate between the two so a game's saves follow it from one
|
||||
* player to the other.
|
||||
*/
|
||||
|
||||
const SHARED_OBJECTS = 'Flash_Player/#SharedObjects/';
|
||||
/** Flash Player names this folder randomly when it creates it; an existing one is reused */
|
||||
const DEFAULT_FOLDER = 'DOTCOMAR';
|
||||
/** Every .sol file starts with the bytes 00 BF 00, which base64-encode to "AL8" */
|
||||
const SOL_PREFIX = 'AL8';
|
||||
|
||||
export interface FlashSaveContext {
|
||||
/** Host Ruffle keys saves by: the site's own */
|
||||
siteHost: string;
|
||||
/** Path Ruffle loads the game's SWF host under, e.g. /game-proxy/http://example.com */
|
||||
proxyRoot: string;
|
||||
/** Host Flash Player keys saves by: the SWF's own */
|
||||
swfHost: string;
|
||||
}
|
||||
|
||||
/** The naming context for a SWF played through the game proxy, or null for any other URL. */
|
||||
export function flashSaveContext(swfUrl: string, siteHost: string): FlashSaveContext | null {
|
||||
const match = swfUrl.match(/^(\/game-proxy\/https?:\/\/([^/]+))\//);
|
||||
return match ? { siteHost, proxyRoot: match[1], swfHost: match[2] } : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* A Ruffle key's save as a Flash Player path, `<host>/<path>/<name>.sol`, or
|
||||
* null if it isn't this game's. Root-path saves are shared by every game, so
|
||||
* only those in rootKeys count, unless rootKeys is null.
|
||||
*/
|
||||
function ruffleKeyToPath(
|
||||
key: string,
|
||||
context: FlashSaveContext,
|
||||
rootKeys: ReadonlySet<string> | null
|
||||
): string | null {
|
||||
if (!key.startsWith(`${context.siteHost}/`)) return null;
|
||||
const rest = key.slice(context.siteHost.length);
|
||||
const slash = rest.lastIndexOf('/');
|
||||
const localPath = rest.slice(0, slash) || '/';
|
||||
const name = rest.slice(slash + 1);
|
||||
if (localPath === '/') {
|
||||
return rootKeys === null || rootKeys.has(key) ? `${context.swfHost}/${name}.sol` : null;
|
||||
}
|
||||
if (localPath.startsWith(`${context.proxyRoot}/`)) {
|
||||
return `${context.swfHost}${localPath.slice(context.proxyRoot.length)}/${name}.sol`;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/** The Ruffle key for a Flash Player path, `<host>/<path>/<name>.sol`, or null for another host's. */
|
||||
function pathToRuffleKey(path: string, context: FlashSaveContext): string | null {
|
||||
const parts = path.split('/');
|
||||
if (parts.length < 2 || parts[0] !== context.swfHost || !path.endsWith('.sol')) return null;
|
||||
const name = parts[parts.length - 1].slice(0, -'.sol'.length);
|
||||
const dirs = parts.slice(1, -1);
|
||||
return dirs.length
|
||||
? `${context.siteHost}${context.proxyRoot}/${dirs.join('/')}/${name}`
|
||||
: `${context.siteHost}//${name}`;
|
||||
}
|
||||
|
||||
/** A save file's folder and path below it, or null for files that aren't SharedObjects. */
|
||||
function splitSaveFile(file: string): { folder: string; path: string } | null {
|
||||
if (!file.startsWith(SHARED_OBJECTS) || !file.endsWith('.sol')) return null;
|
||||
const rest = file.slice(SHARED_OBJECTS.length);
|
||||
const slash = rest.indexOf('/');
|
||||
return slash > 0 ? { folder: rest.slice(0, slash), path: rest.slice(slash + 1) } : null;
|
||||
}
|
||||
|
||||
/** A save's path without its [[DYNAMIC]]/<n> steps, which one player may add and the other not. */
|
||||
function saveIdentity(path: string): string {
|
||||
return path.replace(/\/\[\[DYNAMIC\]\]\/\d+(?=\/)/g, '');
|
||||
}
|
||||
|
||||
function isDynamic(path: string): boolean {
|
||||
return saveIdentity(path) !== path;
|
||||
}
|
||||
|
||||
function sharedObjectsFolder(files: SaveFiles): string {
|
||||
for (const file of Object.keys(files)) {
|
||||
const split = splitSaveFile(file);
|
||||
if (split) return split.folder;
|
||||
}
|
||||
return DEFAULT_FOLDER;
|
||||
}
|
||||
|
||||
/**
|
||||
* Flash Player save files for a game's Ruffle SharedObjects. Each save is
|
||||
* written to its own path and to every path the stream already has for it.
|
||||
* Where Ruffle has a save under both a [[DYNAMIC]] path and the plain one, the
|
||||
* dynamic copy is used: that's the game itself, the plain one its wrapper's.
|
||||
*/
|
||||
export function ruffleToFlash(
|
||||
entries: Record<string, string>,
|
||||
context: FlashSaveContext,
|
||||
rootKeys: ReadonlySet<string>,
|
||||
existing: SaveFiles = {}
|
||||
): SaveFiles {
|
||||
const folder = sharedObjectsFolder(existing);
|
||||
const chosen = new Map<string, { value: string; dynamic: boolean }>();
|
||||
const targets = new Map<string, Set<string>>();
|
||||
const addTarget = (identity: string, file: string) =>
|
||||
targets.set(identity, (targets.get(identity) ?? new Set()).add(file));
|
||||
|
||||
for (const [key, value] of Object.entries(entries)) {
|
||||
if (!value.startsWith(SOL_PREFIX)) continue;
|
||||
const path = ruffleKeyToPath(key, context, rootKeys);
|
||||
if (path === null) continue;
|
||||
const identity = saveIdentity(path);
|
||||
const current = chosen.get(identity);
|
||||
if (!current || (isDynamic(path) && !current.dynamic)) {
|
||||
chosen.set(identity, { value, dynamic: isDynamic(path) });
|
||||
}
|
||||
addTarget(identity, `${SHARED_OBJECTS}${folder}/${path}`);
|
||||
}
|
||||
for (const file of Object.keys(existing)) {
|
||||
const split = splitSaveFile(file);
|
||||
if (split && chosen.has(saveIdentity(split.path))) addTarget(saveIdentity(split.path), file);
|
||||
}
|
||||
|
||||
const files: SaveFiles = {};
|
||||
for (const [identity, { value }] of chosen) {
|
||||
for (const file of targets.get(identity) ?? []) files[file] = value;
|
||||
}
|
||||
return files;
|
||||
}
|
||||
|
||||
/** Ruffle localStorage entries for a game's Flash Player save files, path for path. */
|
||||
export function flashToRuffle(files: SaveFiles, context: FlashSaveContext): Record<string, string> {
|
||||
const entries: Record<string, string> = {};
|
||||
for (const [file, value] of Object.entries(files)) {
|
||||
const split = splitSaveFile(file);
|
||||
const key = split && pathToRuffleKey(split.path, context);
|
||||
if (key) entries[key] = value;
|
||||
}
|
||||
return entries;
|
||||
}
|
||||
|
||||
function readLocalStorage(): Record<string, string> {
|
||||
const entries: Record<string, string> = {};
|
||||
for (let i = 0; i < localStorage.length; i++) {
|
||||
const key = localStorage.key(i);
|
||||
const value = key === null ? null : localStorage.getItem(key);
|
||||
if (key !== null && value !== null) entries[key] = value;
|
||||
}
|
||||
return entries;
|
||||
}
|
||||
|
||||
/**
|
||||
* The save files to start a streamed Flash game with: its stream saves, with
|
||||
* its Ruffle saves on top. Ruffle is where a game is usually played, and the
|
||||
* stream's own changes are copied back into Ruffle as they happen, so Ruffle's
|
||||
* copy is the latest.
|
||||
*/
|
||||
export async function withRuffleSaves(
|
||||
gameId: string,
|
||||
files: SaveFiles,
|
||||
context: FlashSaveContext
|
||||
): Promise<SaveFiles> {
|
||||
const { keys } = await loadSyncState(gameId);
|
||||
return { ...files, ...ruffleToFlash(readLocalStorage(), context, new Set(keys), files) };
|
||||
}
|
||||
|
||||
/**
|
||||
* Copies the saves a streamed game changed since `previous` into Ruffle's
|
||||
* storage: to the save's own key and to every key Ruffle already has for it.
|
||||
*/
|
||||
export function mirrorToRuffle(
|
||||
files: SaveFiles,
|
||||
previous: SaveFiles,
|
||||
context: FlashSaveContext
|
||||
): void {
|
||||
const ruffleKeys = Object.keys(readLocalStorage());
|
||||
for (const [file, value] of Object.entries(files)) {
|
||||
if (previous[file] === value) continue;
|
||||
const split = splitSaveFile(file);
|
||||
const key = split && pathToRuffleKey(split.path, context);
|
||||
if (!split || !key) continue;
|
||||
const identity = saveIdentity(split.path);
|
||||
const aliases = ruffleKeys.filter((k) => {
|
||||
const path = ruffleKeyToPath(k, context, null);
|
||||
return path !== null && saveIdentity(path) === identity;
|
||||
});
|
||||
for (const target of new Set([key, ...aliases])) {
|
||||
if (localStorage.getItem(target) !== value) localStorage.setItem(target, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Before Ruffle plays a game, gives it the streamed Flash Player's saves it
|
||||
* doesn't have yet, so progress made only in the stream isn't started over.
|
||||
* Saves Ruffle already has are left alone.
|
||||
*/
|
||||
export async function addStreamSavesToRuffle(gameId: string, swfUrl: string): Promise<void> {
|
||||
const context = flashSaveContext(swfUrl, window.location.hostname);
|
||||
if (!context) return;
|
||||
for (const [key, value] of Object.entries(flashToRuffle(await loadSaves(gameId), context))) {
|
||||
if (localStorage.getItem(key) === null) {
|
||||
localStorage.setItem(key, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -46,8 +46,9 @@ export class DockerDriver implements Driver {
|
||||
`PUID=${uid}`,
|
||||
`PGID=${gid}`,
|
||||
`SUBFOLDER=${streamPath(id)}`,
|
||||
`SELKIES_MANUAL_WIDTH=${size.width}`,
|
||||
`SELKIES_MANUAL_HEIGHT=${size.height}`,
|
||||
// The game's size, rounded up to even for H.264
|
||||
`SELKIES_MANUAL_WIDTH=${size.width + (size.width % 2)}`,
|
||||
`SELKIES_MANUAL_HEIGHT=${size.height + (size.height % 2)}`,
|
||||
'SELKIES_UI_SHOW_SIDEBAR=false',
|
||||
'HARDEN_DESKTOP=true',
|
||||
'RESTART_APP=true',
|
||||
|
||||
@@ -59,7 +59,7 @@ export class GameCatalog {
|
||||
return null;
|
||||
}
|
||||
const page = await this.readContent(gameId, row, row.cmd).catch(() => null);
|
||||
return even((page && appletSize(page.toString('latin1'))) ?? DEFAULT_SIZE);
|
||||
return ((page && appletSize(page.toString('latin1'))) ?? DEFAULT_SIZE);
|
||||
}
|
||||
const program = await this.launchProgram(row);
|
||||
if (!program) {
|
||||
@@ -68,19 +68,19 @@ export class GameCatalog {
|
||||
const url = row.cmd.match(/https?:\/\/[^\s"']+/)?.[0];
|
||||
if (!url) {
|
||||
const exe = await readFile(program).catch(() => null);
|
||||
return even((exe && projectorStageSize(exe)) ?? DEFAULT_SIZE);
|
||||
return ((exe && projectorStageSize(exe)) ?? DEFAULT_SIZE);
|
||||
}
|
||||
const content = await this.readContent(gameId, row, url).catch(() => null);
|
||||
const extension = path.extname(new URL(url).pathname).toLowerCase();
|
||||
if (['.dcr', '.dir', '.dxr', '.cct', '.cst'].includes(extension)) {
|
||||
return even((content && directorStageSize(content)) ?? DEFAULT_SIZE);
|
||||
return ((content && directorStageSize(content)) ?? DEFAULT_SIZE);
|
||||
}
|
||||
if (extension === '.swf') {
|
||||
// The exact stage: in full screen, games that set noScale keep their native size
|
||||
return even((content && swfStageSize(content)) ?? DEFAULT_SIZE);
|
||||
// The exact stage, so the movie fills the display without scaling
|
||||
return ((content && swfStageSize(content)) ?? DEFAULT_SIZE);
|
||||
}
|
||||
const embed = content && embedSize(content.toString('latin1'));
|
||||
return even(embed ? { width: embed.width + 2 * PAGE_MARGIN, height: embed.height + 2 * PAGE_MARGIN } : BROWSER_SIZE);
|
||||
return (embed ? { width: embed.width + 2 * PAGE_MARGIN, height: embed.height + 2 * PAGE_MARGIN } : BROWSER_SIZE);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -151,11 +151,6 @@ async function resolveCaseInsensitive(root: string, relative: string): Promise<s
|
||||
return (await stat(current).catch(() => null))?.isFile() ? current : null;
|
||||
}
|
||||
|
||||
/** H.264 needs even dimensions. */
|
||||
function even({ width, height }: Size): Size {
|
||||
return { width: width + (width % 2), height: height + (height % 2) };
|
||||
}
|
||||
|
||||
/** Reads the stage size from a SWF header: a rect of twips after the 8-byte header. */
|
||||
export function swfStageSize(swf: Buffer): Size | null {
|
||||
const signature = swf.toString('latin1', 0, 3);
|
||||
|
||||
@@ -177,11 +177,11 @@ test('GameCatalog streams allowed platforms whose launcher resolves, sized from
|
||||
legacy: { width: 300, height: 200 },
|
||||
missing: { width: 800, height: 600 },
|
||||
webstart: null,
|
||||
spr: { width: 500, height: 426 },
|
||||
oldcpu: { width: 500, height: 426 },
|
||||
spr: { width: 500, height: 425 },
|
||||
oldcpu: { width: 500, height: 425 },
|
||||
secure: { width: 640, height: 480 },
|
||||
navigator: { width: 528, height: 400 },
|
||||
flash: { width: 500, height: 376 },
|
||||
flash: { width: 500, height: 375 },
|
||||
unity: null,
|
||||
'no-program': null,
|
||||
exe: { width: 800, height: 600 },
|
||||
|
||||
@@ -30,6 +30,7 @@ RUN apt-get update && \
|
||||
libxtst6 \
|
||||
libxxf86vm1 \
|
||||
sqlite3 \
|
||||
x11-utils \
|
||||
xdotool && \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
|
||||
@@ -52,6 +52,11 @@ writable mirror of the install, since they write beside themselves; a
|
||||
Director projector's `Prefs`, where it saves, is linked into `/config/saves`, as
|
||||
is Flash Player's save directory, so the session manager syncs both to the
|
||||
player's browser. OldCPUSimulator hangs under Wine, so its target runs under
|
||||
`cpulimit` at the same share of the CPU. Flash projectors switch to full screen,
|
||||
which hides their menu bar and scales the movie to the display, and Flashpoint
|
||||
Navigator's toolbars are hidden.
|
||||
`cpulimit` at the same share of the CPU. A Flash projector's window is
|
||||
stretched to the display and moved up by its menu bar's height, which hides the
|
||||
menu bar. GTK draws the menu bar in the window itself and the movie in a child
|
||||
window below it, so the movie's offset, read with `xwininfo`, is the menu bar's
|
||||
height. The window is made override-redirect first, since the window manager
|
||||
keeps windows on screen, and is kept in place while it's open, since Flash
|
||||
Player moves it back once the movie has loaded. Its full-screen mode isn't used, since some games, such
|
||||
as Bloons, don't play right in it. Flashpoint Navigator's toolbars are hidden.
|
||||
|
||||
@@ -47,8 +47,42 @@ case ${app,,} in
|
||||
mkdir -p "$HOME/saves/Flash_Player" "$HOME/.macromedia"
|
||||
[[ -e $HOME/.macromedia/Flash_Player ]] || ln -s "$HOME/saves/Flash_Player" "$HOME/.macromedia/Flash_Player"
|
||||
if [[ ${app,,} == 'fpsoftware\flash\'* ]]; then
|
||||
# Full screen hides the projector's menu bar and scales the movie to the display
|
||||
(xdotool search --sync --onlyvisible --name 'Flash Player' windowactivate --sync key ctrl+f) &
|
||||
# Hide the projector's menu bar by moving it above the display, and fill
|
||||
# the display with the movie. Not full screen, which some games, such as
|
||||
# Bloons, don't play right in. The window manager keeps windows on
|
||||
# screen, so the window is taken out of its hands first.
|
||||
(
|
||||
set +eo pipefail
|
||||
wid=$(xdotool search --sync --onlyvisible --name 'Flash Player' | head -1)
|
||||
read -r width height < <(xdotool getdisplaygeometry)
|
||||
# GTK draws the menu bar in the window itself, and the movie in the
|
||||
# largest child window, below it: the movie's offset is the menu bar's height
|
||||
menu=$(xwininfo -children -id "$wid" | awk '
|
||||
match($0, /[0-9]+x[0-9]+\+-?[0-9]+\+-?[0-9]+/) {
|
||||
split(substr($0, RSTART, RLENGTH), g, /[x+]/)
|
||||
if (g[1] * g[2] > area) { area = g[1] * g[2]; top = g[4] }
|
||||
}
|
||||
END { print top + 0 }')
|
||||
((menu >= 0 && menu < height)) || menu=0
|
||||
echo "Flash Player window $wid: menu bar ${menu}px, display ${width}x${height}"
|
||||
xdotool windowunmap --sync "$wid"
|
||||
xdotool set_window --overrideredirect 1 "$wid"
|
||||
xdotool windowmap --sync "$wid"
|
||||
place() { xdotool windowsize "$wid" "$width" $((height + menu)) windowmove "$wid" 0 $((-menu)); }
|
||||
place
|
||||
xdotool windowfocus "$wid"
|
||||
# Flash Player moves its window back once the movie has loaded, so it's
|
||||
# kept in place for as long as it's open
|
||||
moves=0
|
||||
while geometry=$(xdotool getwindowgeometry --shell "$wid" 2>/dev/null); do
|
||||
eval "$geometry"
|
||||
if ((X != 0 || Y != -menu || WIDTH != width || HEIGHT != height + menu)); then
|
||||
((++moves <= 3)) && echo "Flash Player window moved to $X,$Y (${WIDTH}x${HEIGHT}); putting it back"
|
||||
place
|
||||
fi
|
||||
sleep 0.5
|
||||
done
|
||||
) &
|
||||
fi
|
||||
cd "${argv[0]}"
|
||||
exec "${argv[@]:1}" ;;
|
||||
|
||||
Reference in New Issue
Block a user